Files
Z3D/include/opengl/data_uploaders/texture_data_uploader.hpp

79 lines
1.7 KiB
C++

#pragma once
#include "../../assets/dynamic_read_buffers"
#include "assets/dynamic_data_stores/dynamic_texture_store.hpp"
#include "opengl/data/texture_data.hpp"
#include <vector>
namespace zgl
{
class texture_data_uploader
{
void upload(
std::span<const dynamic_texture_data> dynamic_data,
std::span<const dynamic_texture_store::id_type> dynamic_data_ids
) {
std::vector<GLuint> texture_ids;
texture_ids.resize(dynamic_data.size());
glGenTextures(texture_ids.size(), texture_ids.data());
const auto invalid_texture_ids = std::ranges::partition(
texture_ids,
[](GLuint texture_id)
{
GLenum format;
switch (texture.components()) {
using enum components::texture::flags;
case luminance:
format = GL_LUMINANCE;
break;
case luminance | alpha:
format = GL_LUMINANCE_ALPHA;
break;
case red | green | blue:
format = GL_RGB;
break;
case red | green | blue | alpha:
format = GL_RGBA;
break;
default:
return false;
}
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(
GL_TEXTURE_2D, 0,
GL_RGBA8,
texture.width(),
texture.height(),
0,
format,
GL_UNSIGNED_BYTE,
texture.data()
);
glGenerateMipmap(GL_TEXTURE_2D);
return true;
}
);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(invalid_texture_ids.size(), invalid_texture_ids.data());
invalid_texture_ids.resize(texture_ids.size() - invalid_texture_ids.size());
}
};
}