tried making naming more uniform and implemented most of the opengl managers
This commit is contained in:
@@ -20,16 +20,16 @@ private:
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const std::optional<surface_properties_handle>& surface_properties_handle,
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const std::optional<alpha_handle>& alpha_handle,
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std::optional<texture_data>&& texture_data,
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components::material::flags components
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material_components::flags components
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);
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public:
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material_data() = default;
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[[nodiscard]] static std::error_code build_from(
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const std::optional<components::material::texture>& texture_opt,
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const std::optional<components::material::surface_properties>& surface_properties_opt,
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const std::optional<components::material::transparency>& transparency_opt,
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const std::optional<material_texture_components>& texture_opt,
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const std::optional<material_components::surface_properties>& surface_properties_opt,
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const std::optional<material_components::transparency>& transparency_opt,
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material_component::flags components,
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material_data& data
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);
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@@ -19,7 +19,7 @@ private:
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GLuint index_vbo_id,
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GLuint vao_id,
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ztu::u32 material_id,
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components::mesh_vertex::flags components,
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mesh_vertex_components::flags components,
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GLsizei index_count
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);
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@@ -33,7 +33,7 @@ public:
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GLsizei stride,
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std::span<const ztu::u32> index_buffer,
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ztu::u32 material_id,
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components::mesh_vertex::flags components,
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mesh_vertex_components::flags components,
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mesh_data& data
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);
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@@ -47,7 +47,7 @@ public:
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[[nodiscard]] mesh_handle handle() const;
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[[nodiscard]] components::mesh_vertex::flags components() const;
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[[nodiscard]] mesh_vertex_components::flags components() const;
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[[nodiscard]] ztu::u32 material_id() const;
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@@ -57,8 +57,8 @@ private:
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GLuint m_vertex_vbo_id{ 0 };
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GLuint m_index_vbo_id{ 0 };
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ztu::u32 m_material_id{ 0 };
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components::mesh_vertex::flags m_component_types{
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components::mesh_vertex::flags::none
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mesh_vertex_components::flags m_component_types{
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mesh_vertex_components::flags::none
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};
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};
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}
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@@ -39,13 +39,13 @@ public:
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[[nodiscard]] point_cloud_handle handle() const;
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[[nodiscard]] components::point_cloud_vertex::flags components() const;
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[[nodiscard]] point_cloud_vertex_components::flags components() const;
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private:
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point_cloud_handle m_handle{};
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GLuint m_vertex_vbo_id{ 0 };
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components::point_cloud_vertex::flags m_component_types{
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components::point_cloud_vertex::flags::none
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point_cloud_vertex_components::flags m_component_types{
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point_cloud_vertex_components::flags::none
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};
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};
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}
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@@ -1,36 +0,0 @@
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#pragma once
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namespace zgl
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{
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class buffer_manager
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{
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public:
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using store_type = dynamic_texture_store;
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using store_id_type = store_type::id_type;
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using resource_manager_type = resource_manager<store_id_type>;
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using resource_type = resource_manager_type::resource_handle;
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using handle_type = texture_handle;
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(store_type& store);
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std::optional<handle_type> get_handle(store_id_type id);
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void collect_garbage(bool force = false);
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private:
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resource_manager<store_id_type> m_resource_manager;
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std::vector<std::pair<dynamic_texture_store::id_type, const dynamic_texture_buffer&>> m_texture_buffer;
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std::vector<GLuint> m_texture_id_buffer;
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};
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}
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35
include/opengl/data_managers/mesh_index_buffer_manager.hpp
Normal file
35
include/opengl/data_managers/mesh_index_buffer_manager.hpp
Normal file
@@ -0,0 +1,35 @@
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#pragma once
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#include "../../assets/data_stores"
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#include "opengl/resource_management/resource_manager.hpp"
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#include "opengl/handles/index_buffer_handle.hpp"
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#include "opengl/metadata/index_buffer_metadata.hpp"
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namespace zgl
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{
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class mesh_index_buffer_manager
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{
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public:
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using store_type = dynamic_mesh_store;
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using store_id_type = store_type::id_type;
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using metadata_type = index_buffer_metadata;
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using handle_type = index_buffer_handle;
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using resource_manager_type = resource_manager<store_id_type, metadata_type>;
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using entry_type = std::pair<handle_type, metadata_type>;
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(store_type& store);
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std::optional<entry_type> get_handle(store_id_type id);
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void collect_garbage(bool force = false);
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protected:
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resource_manager_type m_resource_manager;
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private:
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std::vector<store_type::iterator_type::value_type> m_mesh_buffer;
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std::vector<GLuint> m_buffer_id_buffer;
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};
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}
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@@ -1,32 +1,38 @@
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#pragma once
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#include "assets/dynamic_data_stores/dynamic_mesh_store.hpp"
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#include "assets/data_stores/mesh_store.hpp"
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#include "opengl/resource_management/resource_manager.hpp"
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#include "opengl/handles/vertex_buffer_handle.hpp"
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#include "opengl/metadata/vertex_buffer_metadata.hpp"
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#include "opengl/metadata/mesh_vertex_buffer_metadata.hpp"
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namespace zgl
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{
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class mesh_vertex_buffer_manager
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{
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public:
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using store_type = dynamic_mesh_store;
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using store_type = assets::mesh_store;
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using store_id_type = store_type::id_type;
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using metadata_type = vertex_buffer_metadata;
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using metadata_type = mesh_vertex_buffer_metadata;
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using handle_type = vertex_buffer_handle;
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using resource_manager_type = resource_manager<store_id_type, metadata_type>;
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using texture_entry_type = std::pair<handle_type, metadata_type>;
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using entry_type = std::pair<handle_type, metadata_type>;
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(store_type& store);
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std::optional<texture_entry_type> get_handle(store_id_type id);
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std::optional<entry_type> get_handle(store_id_type id);
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void collect_garbage(bool force = false);
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private:
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protected:
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resource_manager_type m_resource_manager;
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private:
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std::vector<store_type::iterator_type::value_type> m_mesh_buffer;
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std::vector<GLuint> m_buffer_id_buffer;
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std::vector<ztu::u8> m_byte_buffer;
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};
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}
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@@ -0,0 +1,38 @@
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#pragma once
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#include "assets/data_stores/point_cloud_store.hpp"
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#include "opengl/resource_management/resource_manager.hpp"
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#include "opengl/handles/vertex_buffer_handle.hpp"
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#include "opengl/metadata/point_cloud_vertex_buffer_metadata.hpp"
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namespace zgl
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{
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class point_cloud_vertex_buffer_manager
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{
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public:
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using store_type = assets::point_cloud_store;
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using store_id_type = store_type::id_type;
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using metadata_type = point_cloud_vertex_buffer_metadata;
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using handle_type = vertex_buffer_handle;
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using resource_manager_type = resource_manager<store_id_type, metadata_type>;
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using entry_type = std::pair<handle_type, metadata_type>;
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(store_type& store);
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std::optional<entry_type> get_handle(store_id_type id);
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void collect_garbage(bool force = false);
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protected:
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resource_manager_type m_resource_manager;
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private:
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std::vector<store_type::iterator_type::value_type> m_point_cloud_buffer;
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std::vector<GLuint> m_buffer_id_buffer;
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std::vector<ztu::u8> m_byte_buffer;
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};
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}
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@@ -6,7 +6,7 @@
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#include <ranges>
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#include <bits/ranges_algo.h>
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#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
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#include "assets/data_stores/shader_source_store.hpp"
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#include "opengl/shader_program_lookup.hpp"
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#include "opengl/handles/shader_handle.hpp"
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#include "util/string_lookup.hpp"
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@@ -26,11 +26,11 @@ class shader_manager
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public:
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void process(
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const dynamic_shader_source_store& shader_sources
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const assets::shader_source_store& shader_sources
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);
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void get_handles(
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const dynamic_shader_source_store& shader_sources,
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_set_requirements> requirements,
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std::span<shader_set_metadata> metadata,
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std::span<shader_handle_set> shader_sets
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@@ -1,7 +1,7 @@
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#pragma once
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#include "shader_manager.hpp"
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#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
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#include "assets/data_stores/shader_source_store.hpp"
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#include "opengl/data/shader_program_data.hpp"
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#include "opengl/shading/requirements/shader_program_requirements.hpp"
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#include "opengl/metadata/shader_program_metadata.hpp"
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@@ -18,11 +18,11 @@ class shader_program_manager
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public:
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void process(
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const dynamic_shader_source_store& shader_sources
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const assets::shader_source_store& shader_sources
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);
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void get_handles(
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const dynamic_shader_source_store& shader_sources,
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_program_requirements> requirements,
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std::span<shader_program_metadata> metadata,
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std::span<shader_program_handle> shader_programs
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@@ -6,11 +6,11 @@
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#include <span>
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#include "util/string_lookup.hpp"
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#include "../metadata/shader_source_metadata.hpp"
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#include "opengl/metadata/shader_source_metadata.hpp"
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#include "opengl/shading/requirements/shader_source_requirements.hpp"
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#include "opengl/metadata/preprocessed_shader_source_metadata.hpp"
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#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
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#include "assets/data_stores/shader_source_store.hpp"
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#include "opengl/shading/shader_source_set.hpp"
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namespace zgl {
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@@ -19,11 +19,11 @@ class shader_source_manager {
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public:
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void process(
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const dynamic_shader_source_store& shader_sources
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const assets::shader_source_store& shader_sources
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);
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void get_shader_sources(
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const dynamic_shader_source_store& shader_sources,
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_source_requirements> requirements,
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std::span<preprocessed_shader_source_metadata> metadata,
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std::vector<const char*>& shader_strings
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@@ -79,7 +79,7 @@ private:
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std::vector<std::size_t> m_declaration_token_count_buffer;
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std::array<std::size_t, 4> m_declaration_type_index_buffer;
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using source_lookup_entry_type = std::pair<shader_source_metadata, dynamic_shader_source_store::id_type>;
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using source_lookup_entry_type = std::pair<shader_source_metadata, assets::shader_source_store::id_type>;
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using source_lookup_type = std::vector<source_lookup_entry_type>;
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source_lookup_type m_shader_source_lookup;
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@@ -2,8 +2,8 @@
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#include <unordered_map>
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#include "assets/dynamic_read_buffers/dynamic_texture_buffer.hpp"
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#include "assets/dynamic_data_stores/dynamic_texture_store.hpp"
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#include "../../assets/read_buffers"
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#include "../../assets/data_stores"
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#include "opengl/handles/texture_handle.hpp"
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#include <vector>
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@@ -20,20 +20,20 @@ public:
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using metadata_type = texture_metadata;
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using handle_type = texture_handle;
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using resource_manager_type = resource_manager<store_id_type, metadata_type>;
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using texture_entry_type = std::pair<handle_type, metadata_type>;
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using entry_type = std::pair<handle_type, metadata_type>;
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(store_type& store);
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std::optional<texture_entry_type> get_handle(store_id_type id);
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std::optional<entry_type> get_handle(store_id_type id);
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void collect_garbage(bool force = false);
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private:
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protected:
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resource_manager_type m_resource_manager;
|
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private:
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std::vector<std::pair<dynamic_texture_store::id_type, const dynamic_texture_buffer&>> m_texture_buffer;
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std::vector<GLuint> m_texture_id_buffer;
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};
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@@ -2,6 +2,7 @@
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#include "opengl/resource_management/resource_handle.hpp"
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|
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namespace zgl
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{
|
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|
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|
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16
include/opengl/metadata/index_buffer_metadata.hpp
Normal file
16
include/opengl/metadata/index_buffer_metadata.hpp
Normal file
@@ -0,0 +1,16 @@
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#pragma once
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#include <array>
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#include "GL/glew.h"
|
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namespace zgl
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{
|
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|
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struct index_buffer_metadata
|
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{
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GLsizei count;
|
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GLenum index_type;
|
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};
|
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|
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}
|
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15
include/opengl/metadata/mesh_vertex_buffer_metadata.hpp
Normal file
15
include/opengl/metadata/mesh_vertex_buffer_metadata.hpp
Normal file
@@ -0,0 +1,15 @@
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#pragma once
|
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|
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#include "assets/components/mesh_vertex_components.hpp"
|
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#include "assets/data_stores/material_store.hpp"
|
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|
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namespace zgl
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{
|
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|
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struct mesh_vertex_buffer_metadata
|
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{
|
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assets::mesh_vertex_components::flags component_flags;
|
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assets::material_store::id_type material_id{};
|
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};
|
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|
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}
|
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@@ -0,0 +1,14 @@
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#pragma once
|
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|
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#include "assets/components/point_cloud_vertex_components.hpp"
|
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|
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namespace zgl
|
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{
|
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|
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struct point_cloud_vertex_buffer_metadata
|
||||
{
|
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assets::point_cloud_vertex_components::flags component_flags;
|
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std::size_t point_count;
|
||||
};
|
||||
|
||||
}
|
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@@ -7,7 +7,7 @@ namespace zgl
|
||||
|
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struct texture_metadata
|
||||
{
|
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components::texture::flags components;
|
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texture_components::flags components;
|
||||
};
|
||||
|
||||
}
|
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|
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@@ -1,26 +0,0 @@
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#pragma once
|
||||
|
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#include "assets/components/texture_components.hpp"
|
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#include <array>
|
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|
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#include "GL/glew.h"
|
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|
||||
namespace zgl
|
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{
|
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|
||||
struct vertex_buffer_metadata
|
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{
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static constexpr std::size_t max_component_count = 8;
|
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|
||||
struct component
|
||||
{
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GLenum type{ GL_INVALID_ENUM };
|
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GLint length{ 0 };
|
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};
|
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|
||||
std::array<component, max_component_count> components{};
|
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GLuint component_count{};
|
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GLsizei stride{};
|
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};
|
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|
||||
}
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127
include/opengl/vertex_buffer_utils.hpp
Normal file
127
include/opengl/vertex_buffer_utils.hpp
Normal file
@@ -0,0 +1,127 @@
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#pragma once
|
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|
||||
#include "opengl/type_utils.hpp"
|
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#include "opengl/metadata/vertex_buffer_metadata.hpp"
|
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#include "util/specialised_lambda.hpp"
|
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#include <span>
|
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#include <tuple>
|
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#include <vector>
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#include <cstring>
|
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#include <bits/ranges_algo.h>
|
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|
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namespace zgl::vertex_buffer_utils
|
||||
{
|
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|
||||
namespace detail
|
||||
{
|
||||
|
||||
template <typename T>
|
||||
concept numeric_type = std::integral<T> or std::floating_point<T>;
|
||||
|
||||
template<typename C, typename... Ts>
|
||||
void for_enabled_components(
|
||||
const C components,
|
||||
auto&& f,
|
||||
std::span<Ts> buffers...
|
||||
) {
|
||||
(
|
||||
[&, index = std::size_t{}](const auto& buffer)
|
||||
{
|
||||
if ((components & static_cast<C>(1 << index)) != C{})
|
||||
{
|
||||
f(buffer, index);
|
||||
}
|
||||
++index;
|
||||
}(buffers),
|
||||
...
|
||||
);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
template<typename C, typename... Ts>
|
||||
vertex_buffer_metadata generate_metadata(
|
||||
const C components,
|
||||
std::span<Ts> buffers...
|
||||
) {
|
||||
|
||||
auto meta = vertex_buffer_metadata{};
|
||||
|
||||
detail::for_enabled_components(
|
||||
components,
|
||||
ztu::specialised_lambda
|
||||
{
|
||||
// Visitor for scalar values
|
||||
[&]<detail::numeric_type Component>(const std::span<Component>&, std::size_t index)
|
||||
{
|
||||
auto& component = meta.components[index];
|
||||
component.type = type_utils::to_gl_type<Component>();
|
||||
component.count = 1;
|
||||
++meta.component_count;
|
||||
},
|
||||
// Visitor for numbers
|
||||
[&]<detail::numeric_type Component, std::size_t Count>(const std::span<std::array<Component, Count>>&, std::size_t index)
|
||||
{
|
||||
auto& component = meta.components[index];
|
||||
component.type = type_utils::to_gl_type<Component>();
|
||||
component.count = Count;
|
||||
++meta.component_count;
|
||||
}
|
||||
},
|
||||
buffers...
|
||||
);
|
||||
|
||||
for (const auto& component : std::span(meta.components).subspan(0, meta.component_count))
|
||||
{
|
||||
meta.stride += type_utils::size_of(component.type) * component.count;
|
||||
}
|
||||
|
||||
return meta;
|
||||
}
|
||||
|
||||
template<typename C, typename... Ts>
|
||||
void interlace(
|
||||
std::vector<ztu::u8>& vertex_buffer,
|
||||
const C components,
|
||||
std::span<Ts> buffers...
|
||||
) {
|
||||
std::array<std::size_t, sizeof...(buffers)> byte_offsets;
|
||||
auto stride = std::size_t{};
|
||||
|
||||
detail::for_enabled_components(
|
||||
components,
|
||||
[&]<class Component>(
|
||||
const std::span<Component>&,
|
||||
std::size_t index
|
||||
) {
|
||||
byte_offsets[index] = stride;
|
||||
stride += sizeof(Component);
|
||||
},
|
||||
buffers...
|
||||
);
|
||||
|
||||
const auto vertex_count = std::min({ buffers.size()... });
|
||||
const auto buffer_size = stride * vertex_count;
|
||||
|
||||
vertex_buffer.resize(buffer_size);
|
||||
|
||||
detail::for_enabled_components(
|
||||
components,
|
||||
[&]<class Component>(const std::span<Component>& buffer, std::size_t index)
|
||||
{
|
||||
const auto byte_offset = byte_offsets[index];
|
||||
for (const auto& value : buffer.subspan(0, vertex_count))
|
||||
{
|
||||
std::memcpy(
|
||||
&vertex_buffer[byte_offset],
|
||||
&value,
|
||||
sizeof(value)
|
||||
);
|
||||
byte_offset += stride;
|
||||
}
|
||||
},
|
||||
buffers...
|
||||
);
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user