55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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#include "util/uix.hpp"
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#include <span>
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#include <system_error>
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#include "GL/glew.h"
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#include "opengl/handles/point_cloud_handle.hpp"
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#include "assets/components/point_cloud_vertex_components.hpp"
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namespace zgl {
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struct point_cloud_data {
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private:
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point_cloud_data(
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GLuint vertex_buffer_id,
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GLuint vao_id,
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GLsizei point_count
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);
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public:
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point_cloud_data() = default;
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[[nodiscard]] static std::error_code build_from(
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std::span<const std::uint8_t> point_buffer,
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std::span<const GLenum> component_types,
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std::span<const GLint> component_lengths,
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GLsizei stride,
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point_cloud_data& data
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);
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point_cloud_data(const point_cloud_data& other) = delete;
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point_cloud_data& operator=(const point_cloud_data& other) = delete;
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point_cloud_data(point_cloud_data&& other) noexcept;
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point_cloud_data& operator=(point_cloud_data&& other) noexcept;
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~point_cloud_data();
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[[nodiscard]] point_cloud_handle handle() const;
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[[nodiscard]] point_cloud_vertex_components::flags components() const;
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private:
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point_cloud_handle m_handle{};
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GLuint m_vertex_vbo_id{ 0 };
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point_cloud_vertex_components::flags m_component_types{
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point_cloud_vertex_components::flags::none
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};
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};
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}
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#define INCLUDE_POINT_CLOUD_DATA_IMPLEMENTATION
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#include "opengl/data/point_cloud_data.ipp"
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#undef INCLUDE_POINT_CLOUD_DATA_IMPLEMENTATION |