rubbish
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@@ -10,7 +10,7 @@
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#include "assets/components/texture_components.hpp"
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#include "assets/data/texture_data.hpp"
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#include "assets/data_stores/texture_store.hpp"
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#include "assets/dynamic_data_store.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/prefetch_queue.hpp"
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#include "assets/prefetch_lookups/texture_prefetch_lookup.hpp"
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#include "util/string_list.hpp"
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@@ -11,7 +11,7 @@
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namespace assets
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{
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struct dynamic_data_store
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struct data_stores
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{
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material_library_store material_libraries;
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material_store materials;
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@@ -4,7 +4,7 @@
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#include <vector>
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#include <string>
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#include "assets/dynamic_data_store.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/prefetch_lookup.hpp"
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#include "assets/prefetch_queue.hpp"
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#include "assets/prefetch_lookups/mesh_prefetch_lookup.hpp"
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@@ -4,7 +4,7 @@
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#include <vector>
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#include <span>
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#include "assets/dynamic_data_store.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/components/point_cloud_vertex_components.hpp"
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#include "assets/data/point_cloud_data.hpp"
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#include "assets/data_stores/point_cloud_store.hpp"
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@@ -2,7 +2,7 @@
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#include <filesystem>
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#include "assets/dynamic_data_store.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/prefetch_lookup.hpp"
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#include "assets/prefetch_queue.hpp"
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#include "util/string_list.hpp"
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@@ -3,7 +3,7 @@
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#include <filesystem>
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#include <system_error>
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#include "assets/dynamic_data_store.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/prefetch_lookup.hpp"
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#include "assets/prefetch_queue.hpp"
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#include "assets/data"
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@@ -4,7 +4,7 @@
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#include <system_error>
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#include <string_view>
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#include "assets/dynamic_data_store.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/data"
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#include "../data_stores"
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#include "assets/prefetch_lookup.hpp"
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@@ -2,7 +2,7 @@
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#include <filesystem>
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#include "assets/dynamic_data_store.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/prefetch_lookup.hpp"
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#include "assets/prefetch_queue.hpp"
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#include "assets/data"
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@@ -1,6 +1,7 @@
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#pragma once
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#include "../../assets/data_stores"
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#include "assets/data_stores.hpp"
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#include "assets/data_stores/mesh_store.hpp"
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#include "opengl/resource_management/resource_manager.hpp"
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#include "opengl/handles/index_buffer_handle.hpp"
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#include "opengl/metadata/index_buffer_metadata.hpp"
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@@ -10,7 +11,7 @@ namespace zgl
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class mesh_index_buffer_manager
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{
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public:
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using store_type = dynamic_mesh_store;
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using store_type = assets::mesh_store;
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using store_id_type = store_type::id_type;
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using metadata_type = index_buffer_metadata;
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using handle_type = index_buffer_handle;
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@@ -19,7 +20,7 @@ public:
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(store_type& store);
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void process(const assets::data_stores& stores);
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std::optional<entry_type> get_handle(store_id_type id);
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@@ -1,6 +1,7 @@
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#pragma once
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#include "assets/data_stores.hpp"
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#include "assets/data_stores/mesh_store.hpp"
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#include "opengl/resource_management/resource_manager.hpp"
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#include "opengl/handles/vertex_buffer_handle.hpp"
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@@ -20,7 +21,7 @@ public:
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(store_type& store);
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void process(const assets::data_stores& stores);
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std::optional<entry_type> get_handle(store_id_type id);
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@@ -1,5 +1,6 @@
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#pragma once
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#include "assets/data_stores.hpp"
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#include "assets/data_stores/point_cloud_store.hpp"
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#include "opengl/resource_management/resource_manager.hpp"
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#include "opengl/handles/vertex_buffer_handle.hpp"
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@@ -20,7 +21,7 @@ public:
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(store_type& store);
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void process(const assets::data_stores& stores);
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std::optional<entry_type> get_handle(store_id_type id);
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@@ -11,6 +11,7 @@
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#include "opengl/handles/shader_handle.hpp"
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#include "util/string_lookup.hpp"
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#include "shader_source_manager.hpp"
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#include "assets/data_stores.hpp"
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#include "opengl/metadata/shader_metadata.hpp"
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#include "opengl/data/shader_data.hpp"
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#include "opengl/handles/shader_handle_set.hpp"
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@@ -22,12 +23,15 @@ namespace zgl
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{
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class shader_manager
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{
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using shader_lookup_entry_type = std::pair<shader_metadata, shader_data>;
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using metadata_type = shader_metadata;
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using data_type = shader_data;
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using handle_type = shader_handle;
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using entry_type = std::pair<metadata_type, data_type>;
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using entry_view_type = std::pair<metadata_type, handle_type>;
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public:
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void process(
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const assets::shader_source_store& shader_sources
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);
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void process(const assets::data_stores& stores);
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void get_handles(
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const assets::shader_source_store& shader_sources,
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@@ -37,7 +41,7 @@ public:
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);
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protected:
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std::optional<std::pair<shader_metadata, shader_handle>> find_shader(
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std::optional<entry_view_type> find_shader(
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const shading::shader_requirements& requirements
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);
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@@ -47,12 +51,13 @@ protected:
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shader_data& shader
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);
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private:
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shader_source_manager m_preprocessor{};
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shader_source_manager m_preprocessor{};
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std::vector<entry_type> m_shader_lookup{};
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private:
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std::vector<shading::shader_source_requirements> m_source_requirement_buffer{};
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std::vector<preprocessed_shader_source_metadata> m_preprocessed_shader_source_metadata_buffer{};
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std::vector<const char*> m_source_strings_buffer{};
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std::vector<shader_lookup_entry_type> m_shader_lookup{};
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};
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}
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@@ -11,15 +11,14 @@ namespace zgl
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class shader_program_manager
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{
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using shader_program_lookup_entry_type = std::pair<
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shader_program_metadata,
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shader_program_data
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>;
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public:
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void process(
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const assets::shader_source_store& shader_sources
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);
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using metadata_type = shader_program_metadata;
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using data_type = shader_program_data;
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using handle_type = shader_program_handle;
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using entry_type = std::pair<metadata_type, data_type>;
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using entry_view_type = std::pair<metadata_type, handle_type>;
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void process(const assets::data_stores& stores);
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void get_handles(
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const assets::shader_source_store& shader_sources,
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@@ -29,7 +28,7 @@ public:
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);
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protected:
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std::optional<std::pair<shader_program_metadata, shader_program_handle>> find_shader_program(
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std::optional<entry_view_type> find_shader_program(
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const shading::shader_program_requirements& requirements
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);
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@@ -38,10 +37,9 @@ protected:
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);
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shader_manager m_shader_manager;
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std::vector<shader_program_lookup_entry_type> m_shader_program_lookup;
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std::vector<entry_type> m_shader_program_lookup;
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private:
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std::vector<shading::shader_set_requirements> m_shader_requirements_buffer;
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std::vector<shader_set_metadata> m_shader_metadata_buffer;
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std::vector<shader_handle_set> shader_set_buffer;
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@@ -4,6 +4,8 @@
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#include <vector>
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#include <optional>
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#include <span>
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#include "assets/data_stores.hpp"
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#include "util/string_lookup.hpp"
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#include "opengl/metadata/shader_source_metadata.hpp"
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@@ -18,9 +20,15 @@ namespace zgl {
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class shader_source_manager {
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public:
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void process(
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const assets::shader_source_store& shader_sources
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);
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using store_type = assets::shader_source_store;
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using store_id_type = store_type::id_type;
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using metadata_type = shader_source_metadata;
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using data_type = char*;
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using handle_type = const char*;
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using entry_type = std::pair<metadata_type, store_id_type>;
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using entry_view_type = std::pair<preprocessed_shader_source_metadata, handle_type>;
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void process(const assets::data_stores& stores);
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void get_shader_sources(
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const assets::shader_source_store& shader_sources,
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@@ -74,14 +82,12 @@ protected:
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std::vector<const char*>& defines
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);
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std::vector<entry_type> m_shader_source_lookup;
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private:
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std::vector<std::string_view> m_value_token_buffer;
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std::vector<std::size_t> m_declaration_token_count_buffer;
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std::array<std::size_t, 4> m_declaration_type_index_buffer;
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using source_lookup_entry_type = std::pair<shader_source_metadata, assets::shader_source_store::id_type>;
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using source_lookup_type = std::vector<source_lookup_entry_type>;
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source_lookup_type m_shader_source_lookup;
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};
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}
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@@ -2,11 +2,12 @@
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#include <unordered_map>
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#include "../../assets/read_buffers"
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#include "../../assets/data_stores"
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#include "assets/data/texture_data.hpp"
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#include "assets/data_stores/texture_store.hpp"
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#include "opengl/handles/texture_handle.hpp"
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#include <vector>
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#include "assets/data_stores.hpp"
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#include "opengl/metadata/texture_metadata.hpp"
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#include "opengl/resource_management/resource_manager.hpp"
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@@ -15,7 +16,7 @@ namespace zgl
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class texture_manager
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{
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public:
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using store_type = dynamic_texture_store;
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using store_type = assets::texture_store;
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using store_id_type = store_type::id_type;
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using metadata_type = texture_metadata;
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using handle_type = texture_handle;
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@@ -24,7 +25,7 @@ public:
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(store_type& store);
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void process(const assets::data_stores& stores);
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std::optional<entry_type> get_handle(store_id_type id);
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@@ -34,7 +35,7 @@ protected:
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resource_manager_type m_resource_manager;
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private:
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std::vector<std::pair<dynamic_texture_store::id_type, const dynamic_texture_buffer&>> m_texture_buffer;
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std::vector<std::pair<store_id_type, const assets::texture_data&>> m_texture_buffer;
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std::vector<GLuint> m_texture_id_buffer;
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};
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@@ -2,6 +2,7 @@
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#include "assets/components/mesh_vertex_components.hpp"
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#include "assets/data_stores/material_store.hpp"
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#include "opengl/handles/material_handle.hpp"
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namespace zgl
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{
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@@ -9,7 +10,7 @@ namespace zgl
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struct mesh_vertex_buffer_metadata
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{
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assets::mesh_vertex_components::flags component_flags;
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assets::material_store::id_type material_id{};
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material_handle material{};
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};
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}
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