Files
Z3D/include/opengl/data_managers/texture_manager.hpp
2025-03-25 15:57:32 +01:00

43 lines
1.1 KiB
C++

#pragma once
#include <unordered_map>
#include "assets/data/texture_data.hpp"
#include "assets/data_stores/texture_store.hpp"
#include "opengl/handles/texture_handle.hpp"
#include <vector>
#include "assets/data_stores.hpp"
#include "opengl/metadata/texture_metadata.hpp"
#include "opengl/resource_management/resource_manager.hpp"
namespace zgl
{
class texture_manager
{
public:
using store_type = assets::texture_store;
using store_id_type = store_type::id_type;
using metadata_type = texture_metadata;
using handle_type = texture_handle;
using resource_manager_type = resource_manager<store_id_type, metadata_type>;
using entry_type = std::pair<handle_type, metadata_type>;
static constexpr std::size_t min_garbage_collection_count = 4;
void process(const assets::data_stores& stores);
std::optional<entry_type> get_handle(store_id_type id);
void collect_garbage(bool force = false);
protected:
resource_manager_type m_resource_manager;
private:
std::vector<std::pair<store_id_type, const assets::texture_data&>> m_texture_buffer;
std::vector<GLuint> m_texture_id_buffer;
};
}