Further shader compilation development.

This commit is contained in:
zy4n
2025-03-22 17:40:08 +01:00
parent e01b8c2e09
commit 510398423a
45 changed files with 1567 additions and 1097 deletions

View File

@@ -3,13 +3,18 @@
#include <unordered_map>
#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
#include "opengl/shader_program_lookup.hpp"
#include "opengl/handles/shader_handle.hpp"
#include "opengl/handles/shader_program_handle.hpp"
#include "../metadata/shader_source_metadata.hpp"
#include "shading/shader_program_requirements.hpp"
namespace zgl
{
template<typename Capabilities>
class shader_program_compiler
{
public:
public:
// compile shader programs for given requirements
@@ -22,21 +27,24 @@ class shader_program_compiler
const dynamic_shader_source_store& shader_sources
);
void compile_shaders(
void compile_shader_programs(
const dynamic_shader_source_store& shader_sources,
std::span<const shader_program::metadata_type> required_capabilities,
std::vector<shader_handle>& shader_handles
std::span<const shading::shader_program_metadata> requirements,
std::vector<shader_program_handle>& shader_handles
);
// create metadata for all sources
// get
ś
protected:
private:
std::unordered_map<dynamic_shader_source_store::id_type, Capabilities> shader_capabilities;
std::vector<shading::compiled_shader_metadata_type, shader_handle> shader_lookup;
std::vector<shading::shader_program_metadata, shader_program_handle> shader_program_lookup;
};
}