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Z3D/include/opengl/data_uploaders/shader_program_compiler.hpp
2025-03-22 17:40:08 +01:00

50 lines
1.2 KiB
C++

#pragma once
#include <unordered_map>
#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
#include "opengl/shader_program_lookup.hpp"
#include "opengl/handles/shader_handle.hpp"
#include "opengl/handles/shader_program_handle.hpp"
#include "../metadata/shader_source_metadata.hpp"
#include "shading/shader_program_requirements.hpp"
namespace zgl
{
class shader_program_compiler
{
public:
// compile shader programs for given requirements
// cache shader programs with their capabilities
// store sstream for creating defines
// register shader source code
// store define types for these shaders as bitmap
void register_shader_sources(
const dynamic_shader_source_store& shader_sources
);
void compile_shader_programs(
const dynamic_shader_source_store& shader_sources,
std::span<const shading::shader_program_metadata> requirements,
std::vector<shader_program_handle>& shader_handles
);
// create metadata for all sources
// get
ś
protected:
private:
std::vector<shading::compiled_shader_metadata_type, shader_handle> shader_lookup;
std::vector<shading::shader_program_metadata, shader_program_handle> shader_program_lookup;
};
}