In the middle of multithreading parsers.
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@@ -39,9 +39,9 @@ layout (std140, binding = 1) uniform Lighting
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layout (location = 8) uniform vec3 ambient_light_color;
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};
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uniform sampler2D ambient_color_texture;
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uniform sampler2D diffuse_color_texture;
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uniform sampler2D specular_color_texture;
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uniform sampler2D specular_filter_texture;
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uniform sampler2D diffuse_filter_texture;
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uniform sampler2D specular_filter_texture;
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uniform sampler2D shininess_texture;
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uniform sampler2D alpha_texture;
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uniform sampler2D bump_texture;
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