In the middle of multithreading parsers.
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@@ -1,8 +1,16 @@
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#pragma once
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#include "shader_source_requirements.hpp"
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#include "assets/model_geometry.hpp"
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#include "assets/components/shader_components.hpp"
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namespace zgl::shading
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{
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using shader_requirements = shader_source_requirements;
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struct shader_requirements
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{
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assets::model_geometry::types geometry_type;
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assets::shader_components::stage stage;
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assets::shader_components::flags components{};
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};
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}
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