In the middle of multithreading parsers.
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@@ -1,16 +1,17 @@
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#pragma once
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#include "opengl/shading/model_geometry.hpp"
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#include "opengl/shading/shader_stage.hpp"
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#include "opengl/shading/features/generic_features.hpp"
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#include "assets/model_geometry.hpp"
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#include "assets/components/shader_components.hpp"
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namespace zgl
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{
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struct shader_metadata
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{
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shading::model_geometry::types geometry;
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shading::stage::types stage;
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shading::features::generic::type static_enabled{};
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shading::features::generic::type dynamic_enable{};
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assets::model_geometry::types geometry_type;
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assets::shader_components::stage stage;
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assets::shader_components::flags static_enabled{};
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assets::shader_components::flags dynamic_enable{};
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};
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}
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