In the middle of multithreading parsers.
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@@ -1,9 +1,7 @@
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#pragma once
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#include "GL/glew.h"
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#include "opengl/shader_uniform.hpp"
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#include "opengl/shader_uniform.hpp"
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#include "opengl/shading/uniform.hpp"
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#include "util/uix.hpp"
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#include <span>
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@@ -17,12 +15,12 @@ struct shader_program_handle
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inline void bind() const;
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static void unbind();
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template<shader_uniform::info_type VariableInfo, typename T>
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template<shading::uniform U, typename T>
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void set_uniform(const T& value) const;
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[[nodiscard]] attribute_support_type check_attribute_support(std::span<const shader_uniform> attributes) const;
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/*[[nodiscard]] attribute_support_type check_attribute_support(std::span<const shader_uniform> attributes) const;
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[[nodiscard]] uniform_support_type check_uniform_support(std::span<const shader_uniform> uniforms) const;
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[[nodiscard]] uniform_support_type check_uniform_support(std::span<const shader_uniform> uniforms) const;*/
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[[nodiscard]] bool valid() const;
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