In the middle of multithreading parsers.
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@@ -17,7 +17,7 @@
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#include "opengl/handles/shader_handle_set.hpp"
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#include "opengl/shading/requirements/shader_requirements.hpp"
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#include "opengl/metadata/shader_set_metadata.hpp"
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#include "opengl/shading/requirements/shader_set_requirements.hpp"
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#include "opengl/shading/requirements/shader_program_requirements.hpp"
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namespace zgl
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{
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@@ -33,9 +33,9 @@ public:
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void process(const store_type& shader_sources);
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void get_handles(
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void fetch(
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_set_requirements> requirements,
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std::span<const shading::shader_program_requirements> requirements,
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std::span<shader_set_metadata> metadata,
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std::span<shader_handle_set> shader_sets
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);
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@@ -56,7 +56,7 @@ protected:
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std::vector<entry_type> m_shader_lookup{};
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private:
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std::vector<shading::shader_source_requirements> m_source_requirement_buffer{};
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std::vector<shading::shader_requirements> m_source_requirement_buffer{};
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std::vector<preprocessed_shader_source_metadata> m_preprocessed_shader_source_metadata_buffer{};
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std::vector<const char*> m_source_strings_buffer{};
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};
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