In the middle of multithreading parsers.

This commit is contained in:
zy4n
2025-03-30 22:38:06 +02:00
parent d18b40a7fc
commit 144126ee7a
80 changed files with 2904 additions and 1450 deletions

View File

@@ -17,7 +17,7 @@
#include "opengl/handles/shader_handle_set.hpp"
#include "opengl/shading/requirements/shader_requirements.hpp"
#include "opengl/metadata/shader_set_metadata.hpp"
#include "opengl/shading/requirements/shader_set_requirements.hpp"
#include "opengl/shading/requirements/shader_program_requirements.hpp"
namespace zgl
{
@@ -33,9 +33,9 @@ public:
void process(const store_type& shader_sources);
void get_handles(
void fetch(
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_set_requirements> requirements,
std::span<const shading::shader_program_requirements> requirements,
std::span<shader_set_metadata> metadata,
std::span<shader_handle_set> shader_sets
);
@@ -56,7 +56,7 @@ protected:
std::vector<entry_type> m_shader_lookup{};
private:
std::vector<shading::shader_source_requirements> m_source_requirement_buffer{};
std::vector<shading::shader_requirements> m_source_requirement_buffer{};
std::vector<preprocessed_shader_source_metadata> m_preprocessed_shader_source_metadata_buffer{};
std::vector<const char*> m_source_strings_buffer{};
};