In the middle of multithreading parsers.
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include/assets/model_geometry.hpp
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22
include/assets/model_geometry.hpp
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#pragma once
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#include "config/primitives.hpp"
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namespace assets::model_geometry
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{
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enum class types : z3d::u8
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{
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mesh = 0,
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point_cloud = 1
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};
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inline constexpr z3d::size count = 2;
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inline constexpr auto names = z3d::array<z3d::string_view, 2>{
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"mesh",
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"point_cloud"
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};
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}
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