In the middle of multithreading parsers.
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@@ -5,12 +5,27 @@
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namespace assets
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{
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using material_id = z3d::identifier<0>;
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using material_library_id = z3d::identifier<1>;
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using mesh_id = z3d::identifier<2>;
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using point_cloud_id = z3d::identifier<3>;
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using pose_id = z3d::identifier<4>;
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using shader_source_id = z3d::identifier<5>;
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using texture_id = z3d::identifier<6>;
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namespace identifier_uuids
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{
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enum : int {
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material,
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material_library,
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mesh,
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point_cloud,
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pose,
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pose_list,
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shader_source,
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texture
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};
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}
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using material_id = z3d::identifier<identifier_uuids::material>;
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using material_library_id = z3d::identifier<identifier_uuids::material_library>;
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using mesh_id = z3d::identifier<identifier_uuids::mesh>;
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using point_cloud_id = z3d::identifier<identifier_uuids::point_cloud>;
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using pose_id = z3d::identifier<identifier_uuids::pose>;
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using pose_list_id = z3d::identifier<identifier_uuids::pose_list>;
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using shader_source_id = z3d::identifier<identifier_uuids::shader_source>;
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using texture_id = z3d::identifier<identifier_uuids::texture>;
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}
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