In the middle of multithreading parsers.
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@@ -2,14 +2,15 @@
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#include <filesystem>
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#include "assets/data_stores.hpp"
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#include "assets/prefetch_lookup.hpp"
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#include "assets/prefetch_queue.hpp"
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#include "assets/data"
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#include "util/string_list.hpp"
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#include "assets/data/pose_data.hpp"
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#include "util/result.hpp"
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#include "assets/prefetch_lookups/pose_prefetch_lookup.hpp"
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namespace assets
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{
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struct threedtk_pose_loader
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{
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static constexpr auto name = std::string_view("3dtk_pose");
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@@ -20,7 +21,7 @@ struct threedtk_pose_loader
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);
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[[nodiscard]] static std::error_code load(
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dynamic_pose_buffer& buffer,
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pose_data& buffer,
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const file_dir_list& paths,
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prefetch_lookup& id_lookup,
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shader_source_store& store,
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@@ -38,3 +39,5 @@ protected:
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std::string_view filename
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);
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};
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}
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