In the middle of multithreading parsers.
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#pragma once
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#include "config/primitives.hpp"
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#include "assets/components/point_cloud_vertex_components.hpp"
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namespace assets::detail
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{
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template<typename... Ts>
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struct generic_point_cloud_view
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{
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point_cloud_vertex_components::flags vertex_component_flags;
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z3d::structure<z3d::array_view<Ts>...> vertex_component_arrays;
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z3d::vertex_index point_count;
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};
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}
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