In the middle of multithreading parsers.

This commit is contained in:
zy4n
2025-03-30 22:38:06 +02:00
parent d18b40a7fc
commit 144126ee7a
80 changed files with 2904 additions and 1450 deletions

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@@ -1,6 +1,6 @@
#pragma once
#include "generic/generic_point_cloud_viwe.hpp"
#include "generic/generic_point_cloud_view.hpp"
namespace assets
{

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@@ -0,0 +1,11 @@
#pragma once
#include "assets/data/pose_data.hpp"
namespace assets
{
using pose_list_view = std::span<pose_data>;
}

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@@ -1,5 +1,20 @@
#pragma once
#include "config/primitives.hpp"
#include <string_view>
#include "assets/model_geometry.hpp"
#include "assets/components/shader_components.hpp"
using shader_source_view = z3d::string_view;
namespace assets
{
struct shader_source_view
{
std::string_view source;
model_geometry::types geometry_type;
shader_components::stage stage;
shader_components::flags components{};
shader_components::flags static_enable{};
shader_components::flags dynamic_enable{};
};
}