In the middle of multithreading parsers.
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@@ -1,6 +1,6 @@
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#pragma once
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#include "generic/generic_point_cloud_viwe.hpp"
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#include "generic/generic_point_cloud_view.hpp"
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namespace assets
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{
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11
include/assets/data_views/pose_list_view.hpp
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11
include/assets/data_views/pose_list_view.hpp
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@@ -0,0 +1,11 @@
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#pragma once
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#include "assets/data/pose_data.hpp"
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namespace assets
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{
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using pose_list_view = std::span<pose_data>;
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}
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@@ -1,5 +1,20 @@
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#pragma once
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#include "config/primitives.hpp"
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#include <string_view>
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#include "assets/model_geometry.hpp"
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#include "assets/components/shader_components.hpp"
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using shader_source_view = z3d::string_view;
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namespace assets
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{
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struct shader_source_view
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{
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std::string_view source;
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model_geometry::types geometry_type;
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shader_components::stage stage;
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shader_components::flags components{};
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shader_components::flags static_enable{};
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shader_components::flags dynamic_enable{};
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};
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}
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