In the middle of multithreading parsers.
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@@ -1,6 +1,8 @@
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#pragma once
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#include "config/primitives.hpp"
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#include "assets/components/shader_components.hpp"
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#include "assets/model_geometry.hpp"
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namespace assets
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{
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@@ -9,9 +11,20 @@ struct shader_source_data
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{
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z3d::vector<char> source{};
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struct metadata
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{
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model_geometry::types geometry_type;
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shader_components::stage stage{};
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shader_components::flags components{};
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shader_components::flags static_enable{};
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shader_components::flags dynamic_enable{};
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} meta;
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void clear()
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{
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source.clear();
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meta.stage = {};
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meta.components = {};
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}
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};
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