In the middle of multithreading parsers.
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@@ -9,11 +9,16 @@
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namespace assets
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{
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class point_cloud_data : detail::component_array_set<
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class point_cloud_data : public detail::component_array_set<
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point_cloud_vertex_components::flags,
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point_cloud_vertex_components::all
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> {
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public:
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using detail::component_array_set<
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point_cloud_vertex_components::flags,
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point_cloud_vertex_components::all
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>::component_array_set;
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[[nodiscard]] inline std::vector<point_cloud_vertex_components::position>& positions();
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[[nodiscard]] inline std::vector<point_cloud_vertex_components::normal>& normals();
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[[nodiscard]] inline std::vector<point_cloud_vertex_components::color>& colors();
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