In the middle of multithreading parsers.
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46
include/assets/components/point_cloud_shader_components.hpp
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46
include/assets/components/point_cloud_shader_components.hpp
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#pragma once
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#include "config/primitives.hpp"
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#include "util/enum_bitfield_operators.hpp"
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#include <array>
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#include <string_view>
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namespace assets::point_cloud_shader_components
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{
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enum indices : z3d::size
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{
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square,
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lighting,
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luminance,
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color,
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alpha,
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uniform_color,
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rainbow
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};
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enum class flags : std::uint16_t
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{
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none = 0,
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square = 1 << indices::square,
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lighting = 1 << indices::lighting,
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luminance = 1 << indices::luminance,
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color = 1 << indices::color,
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alpha = 1 << indices::alpha,
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uniform_color = 1 << indices::uniform_color,
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rainbow = 1 << indices::rainbow
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};
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constexpr inline auto names = std::array<std::string_view, 7>{
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"square",
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"lighting",
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"luminance",
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"color",
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"alpha",
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"uniform_color",
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"rainbow"
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};
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}
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DEFINE_ENUM_BITFIELD_OPERATORS(assets::point_cloud_shader_components::flags)
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