In the middle of multithreading parsers.

This commit is contained in:
zy4n
2025-03-30 22:38:06 +02:00
parent d18b40a7fc
commit 144126ee7a
80 changed files with 2904 additions and 1450 deletions

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@@ -5,51 +5,67 @@
#include "config/primitives.hpp"
#include "assets/identifiers.hpp"
#include "assets/data_stores/texture_store.hpp"
#include "assets/data/surface_properties.hpp"
#include "assets/data/uniform_surface_properties.hpp"
#include "util/enum_bitfield_operators.hpp"
namespace assets::material_components
{
using surface_properties = surface_properties;
using transparency = z3d::f32;
using ambient_color_texture = texture_id;
using diffuse_color_texture = texture_id;
using specular_color_texture = texture_id;
using ambient_filter = z3d::vec3;
using diffuse_filter = z3d::vec3;
using specular_filter = z3d::vec3;
using shininess = z3d::f32;
using alpha = z3d::f32;
using ambient_filter_texture = texture_id;
using diffuse_filter_texture = texture_id;
using specular_filter_texture = texture_id;
using shininess_texture = texture_id;
using alpha_texture = texture_id;
using bump_texture = texture_id;
namespace indices
{
inline constexpr z3d::size surface_properties = 0;
inline constexpr z3d::size transparency = 1;
inline constexpr z3d::size ambient_color_texture = 2;
inline constexpr z3d::size diffuse_color_texture = 3;
inline constexpr z3d::size specular_color_texture = 4;
inline constexpr z3d::size shininess_texture = 5;
inline constexpr z3d::size alpha_texture = 6;
inline constexpr z3d::size bump_texture = 7;
enum : z3d::size
{
ambient_filter,
diffuse_filter,
specular_filter,
shininess,
alpha,
ambient_filter_texture,
diffuse_filter_texture,
specular_filter_texture,
shininess_texture,
alpha_texture,
bump_texture
};
}
enum class flags : z3d::u8
{
none = 0,
surface_properties = 1 << indices::surface_properties,
transparency = 1 << indices::transparency,
ambient_filter_texture = 1 << indices::ambient_color_texture,
diffuse_filter_texture = 1 << indices::diffuse_color_texture,
specular_filter_texture = 1 << indices::specular_color_texture,
ambient_filter = 1 << indices::ambient_filter,
diffuse_filter = 1 << indices::diffuse_filter,
specular_filter = 1 << indices::specular_filter,
shininess = 1 << indices::shininess,
alpha = 1 << indices::alpha,
ambient_filter_texture = 1 << indices::ambient_filter_texture,
diffuse_filter_texture = 1 << indices::diffuse_filter_texture,
specular_filter_texture = 1 << indices::specular_filter_texture,
shininess_texture = 1 << indices::shininess_texture,
alpha_texture = 1 << indices::alpha_texture,
bump_texture = 1 << indices::bump_texture
};
using all = z3d::structure<
surface_properties,
transparency,
ambient_color_texture,
diffuse_color_texture,
specular_color_texture,
ambient_filter,
diffuse_filter,
specular_filter,
shininess,
alpha,
ambient_filter_texture,
diffuse_filter_texture,
specular_filter_texture,
shininess_texture,
alpha_texture,
bump_texture