Made assets::data_stores thread safe.
This commit is contained in:
@@ -3,61 +3,288 @@
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#endif
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#include <algorithm>
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#include <mutex>
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template<typename T>
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typename generic_basic_store<T>::id_type generic_basic_store<T>::add(const T& data)
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{
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auto id = id_type{ m_next_data_id.index++ };
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m_data.emplace_back(data);
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m_ids.emplace_back(id);
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return id;
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template<typename ID, typename T>
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assets::detail::generic_basic_store_iterator<ID, T>::generic_basic_store_iterator(
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id_iterator_type ids,
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data_iterator_type data,
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const size_type index
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) :
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m_ids{ ids },
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m_data{ data },
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m_index{ index } {}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store_iterator<ID, T>::reference assets::detail::generic_basic_store_iterator<ID, T>::operator*() const {
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return dereference();
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}
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template<typename T>
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std::pair<typename generic_basic_store<T>::iterator_type, bool> generic_basic_store<T>::find(id_type id)
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{
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const auto it = std::ranges::upper_bound(m_ids, id);
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const auto found = it != m_ids.begin() and *std::prev(it) == id;
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const auto index = it - m_ids.begin() - found;
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return { m_data.begin() + index, found };
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template<typename ID, typename T>
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assets::detail::generic_basic_store_iterator<ID, T>& assets::detail::generic_basic_store_iterator<ID, T>::operator++() {
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++m_index;
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return *this;
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}
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template<typename T>
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std::pair<typename generic_basic_store<T>::const_iterator, bool> generic_basic_store<T>::find(id_type id) const
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{
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const auto it = std::ranges::upper_bound(m_ids, id);
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const auto found = it != m_ids.begin() and *std::prev(it) == id;
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const auto index = it - m_ids.begin() - found;
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return { m_data.begin() + index, found };
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template<typename ID, typename T>
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assets::detail::generic_basic_store_iterator<ID, T> assets::detail::generic_basic_store_iterator<ID, T>::operator++(int) {
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generic_basic_store_iterator tmp = *this;
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++(*this);
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return tmp;
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}
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template<typename T>
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void generic_basic_store<T>::remove(iterator_type it)
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template<typename ID, typename T>
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assets::detail::generic_basic_store_iterator<ID, T>& assets::detail::generic_basic_store_iterator<ID, T>::operator--() {
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--m_index;
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return *this;
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}
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template<typename ID, typename T>
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assets::detail::generic_basic_store_iterator<ID, T> assets::detail::generic_basic_store_iterator<ID, T>::operator--(int) {
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auto tmp = *this;
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--(*this);
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return tmp;
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}
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template<typename ID, typename T>
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assets::detail::generic_basic_store_iterator<ID, T>& assets::detail::generic_basic_store_iterator<ID, T>::operator+=(const difference_type n)
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{
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const auto index = it - m_data.begin();
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m_data.erase(it);
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m_index += n;
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return *this;
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}
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template<typename ID, typename T>
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assets::detail::generic_basic_store_iterator<ID, T>& assets::detail::generic_basic_store_iterator<ID, T>::operator-=(const difference_type n)
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{
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return (*this) += -n;
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}
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template<typename ID, typename T>
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assets::detail::generic_basic_store_iterator<ID, T> assets::detail::generic_basic_store_iterator<ID, T>::operator+(const difference_type n) const
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{
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auto tmp = *this;
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return tmp += n; // TODO clion says n is unused
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}
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template<typename ID, typename T>
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assets::detail::generic_basic_store_iterator<ID, T> assets::detail::generic_basic_store_iterator<ID, T>::operator-(const difference_type n) const
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{
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auto tmp = *this;
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return tmp -= n; // TODO clion says n is unused
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}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store_iterator<ID, T>::difference_type
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assets::detail::generic_basic_store_iterator<ID, T>::operator-(const generic_basic_store_iterator& other) const
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{
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return static_cast<difference_type>(m_index) - static_cast<difference_type>(other.m_index);
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}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store_iterator<ID, T>::reference assets::detail::generic_basic_store_iterator<ID, T>::operator[](
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const difference_type n
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) const {
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return *(*this + n);
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}
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template<typename ID, typename T>
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bool assets::detail::generic_basic_store_iterator<ID, T>::operator==(const generic_basic_store_iterator& other) const
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{
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return m_ids == other.m_ids and m_index == other.m_index;
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}
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template<typename ID, typename T>
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bool assets::detail::generic_basic_store_iterator<ID, T>::operator!=(const generic_basic_store_iterator& other) const
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{
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return not (*this == other);
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}
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template<typename ID, typename T>
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bool assets::detail::generic_basic_store_iterator<ID, T>::operator<(const generic_basic_store_iterator& other) const
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{
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return m_index < other.m_index;
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}
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template<typename ID, typename T>
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bool assets::detail::generic_basic_store_iterator<ID, T>::operator<=(const generic_basic_store_iterator& other) const
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{
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return m_index <= other.m_index;
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}
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template<typename ID, typename T>
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bool assets::detail::generic_basic_store_iterator<ID, T>::operator>(const generic_basic_store_iterator& other) const
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{
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return m_index > other.m_index;
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}
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template<typename ID, typename T>
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bool assets::detail::generic_basic_store_iterator<ID, T>::operator>=(const generic_basic_store_iterator& other) const
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{
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return m_index >= other.m_index;
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}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store_iterator<ID, T>::reference
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assets::detail::generic_basic_store_iterator<ID, T>::dereference() const
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{
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return {
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m_ids[m_index],
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m_data[m_index]
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};
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}
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template<typename ID, typename T>
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bool assets::detail::generic_basic_store<ID, T>::insert(const ID id, const T& data)
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{
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auto lock = std::unique_lock{ m_mutex };
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const auto result = unsafe_find(id);
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return unsafe_insert(result.first, id, data);
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}
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template<typename ID, typename T>
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bool assets::detail::generic_basic_store<ID, T>::insert(iterator it, const ID id, const T& data)
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{
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auto lock = std::unique_lock{ m_mutex };
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return unsafe_insert(it, id, data);
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}
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template<typename ID, typename T>
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std::pair<typename assets::detail::generic_basic_store<ID, T>::iterator, bool> assets::detail::generic_basic_store<ID, T>::find(ID id)
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{
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auto lock = std::shared_lock{ m_mutex };
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return unsafe_find(id);
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}
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template<typename ID, typename T>
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std::pair<typename assets::detail::generic_basic_store<ID, T>::const_iterator, bool> assets::detail::generic_basic_store<ID, T>::find(ID id) const
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{
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auto lock = std::shared_lock{ m_mutex };
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return unsafe_find(id);
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}
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template<typename ID, typename T>
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bool assets::detail::generic_basic_store<ID, T>::unsafe_insert(iterator it, const ID id, const T& data)
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{
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const auto index = it.m_index;
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if (index != m_ids.size() and m_ids[index] == id)
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{
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m_data[index] = data;
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return false;
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}
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m_ids.insert(m_ids.begin() + index, id);
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m_data.insert(m_data.begin() + index, data);
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return true;
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}
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template<typename ID, typename T>
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std::pair<typename assets::detail::generic_basic_store<ID, T>::iterator, bool> assets::detail::generic_basic_store<ID, T>::unsafe_find(ID id)
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{
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const auto it = std::ranges::lower_bound(m_ids, id);
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const auto found = it != m_ids.end() and *it == id;
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const auto index = std::distance(m_ids.begin(), it);
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return { begin() + index, found };
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}
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template<typename ID, typename T>
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std::pair<typename assets::detail::generic_basic_store<ID, T>::const_iterator, bool> assets::detail::generic_basic_store<ID, T>::unsafe_find(ID id) const
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{
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const auto it = std::ranges::lower_bound(m_ids, id);
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const auto found = it != m_ids.end() and *it == id;
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const auto index = std::distance(m_ids.begin(), it);
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return { begin() + index, found };
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}
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template<typename ID, typename T>
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void assets::detail::generic_basic_store<ID, T>::remove(iterator it)
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{
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auto lock = std::unique_lock{ m_mutex };
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const auto index = it.m_index;
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m_data.erase(m_data.begin() + index);
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m_ids.erase(m_ids.begin() + index);
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}
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template<typename T>
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void generic_basic_store<T>::clear()
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template<typename ID, typename T>
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void assets::detail::generic_basic_store<ID, T>::clear()
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{
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auto lock = std::unique_lock{ m_mutex };
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m_data.clear();
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m_ids.clear();
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}
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template<typename T>
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std::span<T> generic_basic_store<T>::data()
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{
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return m_data;
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template<typename ID, typename T>
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std::shared_lock<std::shared_mutex> assets::detail::generic_basic_store<ID, T>::acquire_read_lock() const {
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return std::shared_lock{ m_mutex };
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}
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template<typename T>
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std::span<const T> generic_basic_store<T>::data() const
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{
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return m_data;
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template<typename ID, typename T>
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std::unique_lock<std::shared_mutex> assets::detail::generic_basic_store<ID, T>::acquire_write_lock() {
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return std::unique_lock{ m_mutex };
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}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store<ID, T>::iterator assets::detail::generic_basic_store<ID, T>::begin()
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{
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return iterator{
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m_ids.data(),
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m_data.begin(),
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0
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};
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}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store<ID, T>::iterator assets::detail::generic_basic_store<ID, T>::end()
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{
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return iterator{
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m_ids.data(),
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m_data.begin(),
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m_ids.size()
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};
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}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store<ID, T>::const_iterator assets::detail::generic_basic_store<ID, T>::begin() const
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{
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return const_iterator{
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m_ids.data(),
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m_data.begin(),
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0
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};
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}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store<ID, T>::const_iterator assets::detail::generic_basic_store<ID, T>::end() const
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{
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return const_iterator{
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m_ids.data(),
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m_data.begin(),
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m_ids.size()
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};
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}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store<ID, T>::const_iterator assets::detail::generic_basic_store<ID, T>::cbegin() const
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{
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return this->begin();
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}
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template<typename ID, typename T>
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typename assets::detail::generic_basic_store<ID, T>::const_iterator assets::detail::generic_basic_store<ID, T>::cend() const
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{
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return this->end();
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}
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@@ -3,7 +3,7 @@
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#endif
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#include <vector>
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#include <span>
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#include <mutex>
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#include <tuple>
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#include <cstddef>
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#include <type_traits>
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@@ -14,7 +14,7 @@ assets::detail::generic_material_store_iterator<Ts...>::generic_material_store_i
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id_iterator_type ids,
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const component_iterator_type& components,
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flag_count_iterator_type flag_counts,
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std::size_t index,
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const size_type index,
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const offsets_type& offsets
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) :
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m_ids{ ids },
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@@ -195,7 +195,7 @@ assets::detail::generic_material_store_iterator<Ts...>::dereference(std::index_s
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}
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template<typename... Ts>
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std::tuple<std::add_pointer_t<Ts>...> assets::detail::generic_material_store<Ts...>::component_iterators()
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std::tuple<std::add_pointer_t<Ts>...> assets::detail::generic_material_store<z3d::structure<Ts...>>::component_iterators()
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{
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return [&]<auto... Is>(std::index_sequence<Is>)
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{
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@@ -205,7 +205,7 @@ std::tuple<std::add_pointer_t<Ts>...> assets::detail::generic_material_store<Ts.
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}
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template<typename... Ts>
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std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> assets::detail::generic_material_store<Ts...>::component_iterators() const
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std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> assets::detail::generic_material_store<z3d::structure<Ts...>>::component_iterators() const
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{
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return [&]<auto... Is>(std::index_sequence<Is>)
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{
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@@ -215,8 +215,8 @@ std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> assets::detail::generic_
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}
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template<typename... Ts>
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std::array<typename assets::detail::generic_material_store<Ts...>::count_type, 1 + sizeof...(Ts)>
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assets::detail::generic_material_store<Ts...>::array_counts() const
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std::array<typename assets::detail::generic_material_store<z3d::structure<Ts...>>::count_type, 1 + sizeof...(Ts)>
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assets::detail::generic_material_store<z3d::structure<Ts...>>::array_counts() const
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{
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return [&]<auto... Is>(std::index_sequence<Is>)
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{
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@@ -228,84 +228,139 @@ assets::detail::generic_material_store<Ts...>::array_counts() const
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}
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template<typename... Ts>
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typename assets::detail::generic_material_store<Ts...>::id_type assets::detail::generic_material_store<Ts...>::add(
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const component_set& material
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) {
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bool assets::detail::generic_material_store<z3d::structure<Ts...>>::insert(const id_type id, const data_type& data)
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{
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auto lock = std::unique_lock{ m_mutex };
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const auto id = id_type{ m_next_data_id.index++ };
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m_ids.push_back(id);
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const auto result = unsafe_find(id);
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auto component_flags = component_flag_type{};
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return unsafe_insert(result.first, id, data);
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}
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template<typename... Ts>
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bool assets::detail::generic_material_store<z3d::structure<Ts...>>::insert(iterator it, const id_type id, const data_type& data)
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{
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auto lock = std::unique_lock{ m_mutex };
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return unsafe_insert(it, id, data);
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}
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template<typename... Ts>
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std::pair<typename assets::detail::generic_material_store<z3d::structure<Ts...>>::iterator, bool> assets::detail::generic_material_store<z3d::structure<Ts...>>::find(id_type id)
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{
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auto lock = std::shared_lock{ m_mutex };
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return unsafe_find(id);
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}
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template<typename... Ts>
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std::pair<typename assets::detail::generic_material_store<z3d::structure<Ts...>>::const_iterator, bool> assets::detail::generic_material_store<z3d::structure<Ts...>>::find(id_type id) const
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{
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auto lock = std::shared_lock{ m_mutex };
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return unsafe_find(id);
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}
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template<typename... Ts>
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bool assets::detail::generic_material_store<z3d::structure<Ts...>>::unsafe_insert(iterator it, const id_type id, const data_type& data)
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{
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const auto index = it.m_index;
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const auto new_entry = index == m_ids.size() or m_ids[index] != id;
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const auto src_component_flags = data.component_flags;
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// TODO Can currently not trust the material components, that should change!
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if (new_entry)
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{
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m_ids.insert(m_ids.begin() + index, id);
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m_component_flag_counts.insert(m_component_flag_counts.begin() + index, src_component_flags);
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}
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auto& dst_component_flags = m_component_flag_counts[index];
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[&]<auto... Is>(std::integer_sequence<Is...>)
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{
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if (const auto& component_opt = std::get<Is>(material.data))
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const auto is_component_enabled = src_component_flags & component_flag_type{ 1 } << Is;
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const auto was_component_enabled = (
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new_entry
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? static_cast<bool>(dst_component_flags & component_flag_type{ 1 } << Is)
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: component_flag_type{}
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);
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const auto& src_component = std::get<Is>(data.components);
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auto& dst_component_array = std::get<Is>(m_component_arrays);
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const auto component_index = it.m_offsets[Is];
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const auto dst_component_it = dst_component_array.begin() + component_index;
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if (is_component_enabled)
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{
|
||||
std::get<Is>(material.data).push_back(*component_opt);
|
||||
component_flags |= component_flag_type{ 1 } << Is;
|
||||
if (was_component_enabled)
|
||||
{
|
||||
*dst_component_it = *src_component;
|
||||
}
|
||||
else
|
||||
{
|
||||
dst_component_array.insert(dst_component_it, *src_component);
|
||||
}
|
||||
}
|
||||
else if (was_component_enabled)
|
||||
{
|
||||
dst_component_array.erase(dst_component_it);
|
||||
}
|
||||
}
|
||||
(std::index_sequence_for<Ts...>{});
|
||||
|
||||
m_component_flag_counts.push_back(component_flags);
|
||||
dst_component_flags = src_component_flags;
|
||||
|
||||
return id;
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_material_store<Ts...>::iterator_type, bool> assets::detail::generic_material_store<Ts...>::find(id_type id)
|
||||
std::pair<typename assets::detail::generic_material_store<z3d::structure<Ts...>>::iterator, bool> assets::detail::generic_material_store<z3d::structure<Ts...>>::unsafe_find(id_type id)
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
);
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
return { begin() + index, found };
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_material_store<Ts...>::const_iterator, bool> assets::detail::generic_material_store<Ts...>::find(id_type id) const
|
||||
std::pair<typename assets::detail::generic_material_store<z3d::structure<Ts...>>::const_iterator, bool> assets::detail::generic_material_store<z3d::structure<Ts...>>::unsafe_find(id_type id) const
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
);
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
return { begin() + index, found };
|
||||
}
|
||||
|
||||
|
||||
template<typename... Ts>
|
||||
void assets::detail::generic_material_store<Ts...>::remove(const iterator_type& it)
|
||||
void assets::detail::generic_material_store<z3d::structure<Ts...>>::remove(const iterator& it)
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_ids.erase(m_ids.begin() + it.m_index);
|
||||
|
||||
return [&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
auto& component_vector = std::get<Is>(m_component_arrays);
|
||||
(component_vector.erase(component_vector.begin() + it.m_offsets[Is]), ...);
|
||||
auto& component_array = std::get<Is>(m_component_arrays);
|
||||
(component_array.erase(component_array.begin() + it.m_offsets[Is]), ...);
|
||||
} (std::index_sequence_for<Ts...>{});
|
||||
|
||||
m_component_flag_counts.erase(m_component_flag_counts.begin() + it.m_index);
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
void assets::detail::generic_material_store<Ts...>::clear()
|
||||
void assets::detail::generic_material_store<z3d::structure<Ts...>>::clear()
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_ids.clear();
|
||||
[&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
@@ -315,9 +370,19 @@ void assets::detail::generic_material_store<Ts...>::clear()
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_material_store<Ts...>::iterator_type assets::detail::generic_material_store<Ts...>::begin()
|
||||
std::shared_lock<std::shared_mutex> assets::detail::generic_material_store<z3d::structure<Ts...>>::acquire_read_lock() const {
|
||||
return std::shared_lock{ m_mutex };
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::unique_lock<std::shared_mutex> assets::detail::generic_material_store<z3d::structure<Ts...>>::acquire_write_lock() {
|
||||
return std::unique_lock{ m_mutex };
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_material_store<z3d::structure<Ts...>>::iterator assets::detail::generic_material_store<z3d::structure<Ts...>>::begin()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
component_iterators(),
|
||||
m_component_flag_counts.data(),
|
||||
@@ -327,9 +392,9 @@ typename assets::detail::generic_material_store<Ts...>::iterator_type assets::de
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_material_store<Ts...>::iterator_type assets::detail::generic_material_store<Ts...>::end()
|
||||
typename assets::detail::generic_material_store<z3d::structure<Ts...>>::iterator assets::detail::generic_material_store<z3d::structure<Ts...>>::end()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
component_iterators(),
|
||||
m_component_flag_counts.data(),
|
||||
@@ -339,7 +404,7 @@ typename assets::detail::generic_material_store<Ts...>::iterator_type assets::de
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_material_store<Ts...>::const_iterator assets::detail::generic_material_store<Ts...>::begin() const
|
||||
typename assets::detail::generic_material_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_material_store<z3d::structure<Ts...>>::begin() const
|
||||
{
|
||||
return const_iterator{
|
||||
m_ids.data(),
|
||||
@@ -351,7 +416,7 @@ typename assets::detail::generic_material_store<Ts...>::const_iterator assets::d
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_material_store<Ts...>::const_iterator assets::detail::generic_material_store<Ts...>::end() const
|
||||
typename assets::detail::generic_material_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_material_store<z3d::structure<Ts...>>::end() const
|
||||
{
|
||||
return const_iterator{
|
||||
m_ids.data(),
|
||||
@@ -363,24 +428,13 @@ typename assets::detail::generic_material_store<Ts...>::const_iterator assets::d
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_material_store<Ts...>::const_iterator assets::detail::generic_material_store<Ts...>::cbegin() const
|
||||
typename assets::detail::generic_material_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_material_store<z3d::structure<Ts...>>::cbegin() const
|
||||
{
|
||||
return const_cast<const generic_material_store*>(this)->begin();
|
||||
return this->begin();
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_material_store<Ts...>::const_iterator assets::detail::generic_material_store<Ts...>::cend() const
|
||||
typename assets::detail::generic_material_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_material_store<z3d::structure<Ts...>>::cend() const
|
||||
{
|
||||
return const_cast<const generic_material_store*>(this)->end();
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_material_store<Ts...>::view_type assets::detail::generic_material_store<Ts...>::view()
|
||||
{
|
||||
return { begin(), end() };
|
||||
}
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_material_store<Ts...>::const_view_type assets::detail::generic_material_store<Ts...>::view() const
|
||||
{
|
||||
return { begin(), end() };
|
||||
return this->end();
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include <cstddef>
|
||||
#include <type_traits>
|
||||
#include <algorithm>
|
||||
#include <mutex>
|
||||
#include "util/vector_replace_range.hpp"
|
||||
|
||||
template<typename... Ts>
|
||||
assets::detail::generic_mesh_store_iterator<Ts...>::generic_mesh_store_iterator(
|
||||
@@ -16,7 +18,7 @@ assets::detail::generic_mesh_store_iterator<Ts...>::generic_mesh_store_iterator(
|
||||
const component_iterator_type& components,
|
||||
material_id_iterator_type material_ids,
|
||||
flag_count_iterator_type flag_counts,
|
||||
std::size_t index,
|
||||
const size_type index,
|
||||
const offsets_type& offsets
|
||||
) :
|
||||
m_ids{ ids },
|
||||
@@ -162,14 +164,14 @@ void assets::detail::generic_mesh_store_iterator<Ts...>::calc_offsets(
|
||||
|
||||
while (n--)
|
||||
{
|
||||
const auto& [ flags, index_count, component_count ] = m_flag_counts[m_index];
|
||||
const auto& [ flags, triangle_count, component_count ] = m_flag_counts[m_index];
|
||||
|
||||
std::get<0>(m_offsets) += step * index_count;
|
||||
std::get<0>(m_offsets) += step * difference_type{ triangle_count };
|
||||
|
||||
([&] {
|
||||
if (is_component_enabled<Is>(flags))
|
||||
{
|
||||
std::get<1 + Is>(m_offsets) += step * component_count;
|
||||
std::get<1 + Is>(m_offsets) += step * difference_type{ component_count };
|
||||
}
|
||||
}(), ...);
|
||||
|
||||
@@ -182,15 +184,15 @@ template<std::size_t... Is>
|
||||
typename assets::detail::generic_mesh_store_iterator<Ts...>::reference
|
||||
assets::detail::generic_mesh_store_iterator<Ts...>::dereference(std::index_sequence<Is...>) const
|
||||
{
|
||||
const auto& [ flags, index_count, component_count ] = m_flag_counts[m_index];
|
||||
const auto& [ flags, triangle_count, component_count ] = m_flag_counts[m_index];
|
||||
|
||||
return std::make_pair(
|
||||
m_ids[m_index],
|
||||
mesh_view{
|
||||
.component_flags = flags,
|
||||
.indices = std::span(
|
||||
m_indices[m_offsets[0]],
|
||||
index_count
|
||||
.triangles = std::span(
|
||||
&m_triangles[m_offsets[0]],
|
||||
triangle_count
|
||||
),
|
||||
.vertex_component_arrays = std::make_tuple(
|
||||
std::span(
|
||||
@@ -205,7 +207,7 @@ assets::detail::generic_mesh_store_iterator<Ts...>::dereference(std::index_seque
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::tuple<std::add_pointer_t<Ts>...> assets::detail::generic_mesh_store<Ts...>::component_iterators()
|
||||
std::tuple<std::add_pointer_t<Ts>...> assets::detail::generic_mesh_store<z3d::structure<Ts...>>::component_iterators()
|
||||
{
|
||||
return [&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
@@ -215,7 +217,7 @@ std::tuple<std::add_pointer_t<Ts>...> assets::detail::generic_mesh_store<Ts...>:
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> assets::detail::generic_mesh_store<Ts...>::component_iterators() const
|
||||
std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> assets::detail::generic_mesh_store<z3d::structure<Ts...>>::component_iterators() const
|
||||
{
|
||||
return [&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
@@ -225,13 +227,13 @@ std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> assets::detail::generic_
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::array<typename assets::detail::generic_mesh_store<Ts...>::count_type, 1 + sizeof...(Ts)>
|
||||
assets::detail::generic_mesh_store<Ts...>::array_counts() const
|
||||
std::array<typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::count_type, 1 + sizeof...(Ts)>
|
||||
assets::detail::generic_mesh_store<z3d::structure<Ts...>>::array_counts() const
|
||||
{
|
||||
return [&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
return std::array{
|
||||
m_indices.size(),
|
||||
m_triangles.size(),
|
||||
std::get<Is>(m_component_arrays).size()...
|
||||
};
|
||||
}
|
||||
@@ -239,129 +241,191 @@ assets::detail::generic_mesh_store<Ts...>::array_counts() const
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<Ts...>::id_type assets::detail::generic_mesh_store<Ts...>::add(
|
||||
const mesh_data& mesh
|
||||
) {
|
||||
bool assets::detail::generic_mesh_store<z3d::structure<Ts...>>::insert(const id_type id, const data_type& data)
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
const auto id = id_type{ m_next_data_id.index++ };
|
||||
m_ids.push_back(id);
|
||||
const auto result = unsafe_find(id);
|
||||
|
||||
const auto& vertices = mesh.vertices;
|
||||
const auto& triangles = mesh.triangles();
|
||||
const auto indices = std::span(triangles.front().data(), triangles.size() * 3);
|
||||
return unsafe_insert(result.first, id, data);
|
||||
}
|
||||
|
||||
auto component_flags = component_flag_type{};
|
||||
auto min_component_count = count_type{};
|
||||
template<typename... Ts>
|
||||
bool assets::detail::generic_mesh_store<z3d::structure<Ts...>>::insert(iterator it, const id_type id, const data_type& data)
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
return unsafe_insert(it, id, data);
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::iterator, bool> assets::detail::generic_mesh_store<z3d::structure<Ts...>>::find(id_type id)
|
||||
{
|
||||
auto lock = std::shared_lock{ m_mutex };
|
||||
|
||||
return unsafe_find(id);
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::const_iterator, bool> assets::detail::generic_mesh_store<z3d::structure<Ts...>>::find(id_type id) const
|
||||
{
|
||||
auto lock = std::shared_lock{ m_mutex };
|
||||
|
||||
return unsafe_find(id);
|
||||
}
|
||||
|
||||
|
||||
template<typename... Ts>
|
||||
bool assets::detail::generic_mesh_store<z3d::structure<Ts...>>::unsafe_insert(iterator it, const id_type id, const data_type& data)
|
||||
{
|
||||
const auto index = it.m_index;
|
||||
const auto new_entry = index == m_ids.size() or m_ids[index] != id;
|
||||
const auto src_component_flags = data.component_flags;
|
||||
// TODO Can currently not trust the material components, that should change!
|
||||
|
||||
auto vertex_count = (
|
||||
data.component_flags == component_flag_type{}
|
||||
? count_type{}
|
||||
: std::numeric_limits<count_type>::max()
|
||||
);
|
||||
|
||||
// finding out correct component flags and count
|
||||
[&]<auto... Is>(std::integer_sequence<Is...>)
|
||||
{
|
||||
const auto& component_array = std::get<Is>(vertices);
|
||||
const auto& component_array = std::get<Is>(data.component_arrays);
|
||||
if (not component_array.empty())
|
||||
{
|
||||
// TODO check count
|
||||
const auto component_count = static_cast<count_type>(component_array.size());
|
||||
if (min_component_count != 0 and component_count < min_component_count)
|
||||
if (component_count != 0 and component_count < vertex_count)
|
||||
{
|
||||
min_component_count = component_count;
|
||||
vertex_count = component_count;
|
||||
}
|
||||
component_flags |= component_flag_type{ 1 } << Is;
|
||||
}
|
||||
}
|
||||
(std::index_sequence_for<Ts...>{});
|
||||
|
||||
// Insert indices
|
||||
m_indices.insert(m_indices.end(), indices.begin(), indices.end());
|
||||
auto dst_component_flags = component_flag_type{};
|
||||
auto dst_index_count = count_type{};
|
||||
auto dst_vertex_count = count_type{};
|
||||
|
||||
const auto src_component_flag_count = std::tuple<component_flag_type, count_type, count_type>{
|
||||
src_component_flags,
|
||||
data.triangles().size(),
|
||||
vertex_count
|
||||
};
|
||||
|
||||
if (new_entry) {
|
||||
m_ids.insert(m_ids.begin() + index, id);
|
||||
m_component_flag_counts.insert(
|
||||
m_component_flag_counts.begin() + index,
|
||||
src_component_flag_count
|
||||
);
|
||||
m_material_ids.insert(m_material_ids.begin() + index, data.material());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::tie(dst_component_flags, dst_index_count, dst_vertex_count) = m_component_flag_counts[index];
|
||||
m_component_flag_counts[index] = src_component_flag_count;
|
||||
m_material_ids[index] = data.material();
|
||||
}
|
||||
|
||||
// TODO check
|
||||
const auto dst_triangle_it = m_triangles.begin() + it.m_offsets.front();
|
||||
ztu::replace_range(
|
||||
m_triangles,
|
||||
dst_triangle_it,
|
||||
dst_triangle_it + dst_index_count,
|
||||
data.triangles().begin(),
|
||||
data.triangles().end()
|
||||
);
|
||||
|
||||
// Insert vertex components
|
||||
[&]<auto... Is>(std::integer_sequence<Is...>)
|
||||
{
|
||||
const auto& src_array = std::get<Is>(vertices);
|
||||
auto& dst_array = std::get<Is>(m_component_arrays);
|
||||
const auto is_component_enabled = src_component_flags & component_flag_type{ 1 } << Is;
|
||||
const auto was_component_enabled = (
|
||||
new_entry
|
||||
? static_cast<bool>(dst_component_flags & component_flag_type{ 1 } << Is)
|
||||
: component_flag_type{}
|
||||
);
|
||||
|
||||
if (not src_array.empty())
|
||||
{
|
||||
dst_array.insert(dst_array.end(), src_array.begin(), src_array.begin() + min_component_count);
|
||||
}
|
||||
const auto& src_component_array = std::get<Is>(data.component_arrays);
|
||||
auto& dst_component_array = std::get<Is>(m_component_arrays);
|
||||
const auto component_index = it.m_offsets[1 + Is];
|
||||
const auto dst_component_it = dst_component_array.begin() + component_index;
|
||||
|
||||
ztu::replace_range(
|
||||
dst_component_array,
|
||||
dst_component_it,
|
||||
dst_component_it + dst_vertex_count,
|
||||
src_component_array.begin(),
|
||||
src_component_array.begin() + vertex_count
|
||||
);
|
||||
}
|
||||
(std::index_sequence_for<Ts...>{});
|
||||
|
||||
// Insert material
|
||||
m_material_ids.emplace_back(mesh.material_id());
|
||||
|
||||
// TODO check count
|
||||
m_component_flag_counts.emplace_back(
|
||||
mesh.component_flags,
|
||||
static_cast<count_type>(indices.size()),
|
||||
min_component_count
|
||||
);
|
||||
|
||||
return id;
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_mesh_store<Ts...>::iterator_type, bool> assets::detail::generic_mesh_store<Ts...>::find(id_type id)
|
||||
std::pair<typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::iterator, bool> assets::detail::generic_mesh_store<z3d::structure<Ts...>>::unsafe_find(id_type id)
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
);
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
return { begin() + index, found };
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_mesh_store<Ts...>::const_iterator, bool> assets::detail::generic_mesh_store<Ts...>::find(id_type id) const
|
||||
std::pair<typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::const_iterator, bool> assets::detail::generic_mesh_store<z3d::structure<Ts...>>::unsafe_find(id_type id) const
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
);
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
return { begin() + index, found };
|
||||
}
|
||||
|
||||
|
||||
template<typename... Ts>
|
||||
void assets::detail::generic_mesh_store<Ts...>::remove(const iterator_type& it)
|
||||
void assets::detail::generic_mesh_store<z3d::structure<Ts...>>::remove(const iterator& it)
|
||||
{
|
||||
m_ids.erase(m_ids.begin() + it.m_index);
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_indices.erase(m_indices.begin() + it.m_offsets[0]);
|
||||
const auto index = it.m_index;
|
||||
|
||||
const auto [ component_flags, triangle_count, vertex_count ] = m_component_flag_counts[index];
|
||||
|
||||
m_ids.erase(m_ids.begin() + index);
|
||||
|
||||
m_triangles.erase(m_triangles.begin() + it.m_offsets[0], triangle_count);
|
||||
|
||||
m_component_flag_counts.erase(m_component_flag_counts.begin() + index);
|
||||
|
||||
[&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
([&]{
|
||||
auto& component_vector = std::get<Is>(m_component_arrays);
|
||||
const auto begin = component_vector.begin() + it.m_offsets[1 + Is];
|
||||
const auto end = begin + it.m_flag_counts[it.m_index];
|
||||
component_vector.erase(begin, end);
|
||||
if ( component_flags & component_flag_type{ 1 } << Is)
|
||||
{
|
||||
auto& component_array = std::get<Is>(m_component_arrays);
|
||||
const auto component_it = component_array.begin() + it.m_offsets[1 + Is];
|
||||
component_array.erase(component_it, component_it + vertex_count);
|
||||
}
|
||||
}(), ...);
|
||||
} (std::index_sequence_for<Ts...>{});
|
||||
|
||||
m_material_ids.erase(m_material_ids.begin() + it.m_index);
|
||||
|
||||
m_component_flag_counts.erase(m_component_flag_counts.begin() + it.m_index);
|
||||
m_material_ids.erase(m_material_ids.begin() + index);
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
void assets::detail::generic_mesh_store<Ts...>::clear()
|
||||
void assets::detail::generic_mesh_store<z3d::structure<Ts...>>::clear()
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_ids.clear();
|
||||
m_indices.clear();
|
||||
m_triangles.clear();
|
||||
[&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
std::get<Is>(m_component_arrays).clear();
|
||||
@@ -371,11 +435,21 @@ void assets::detail::generic_mesh_store<Ts...>::clear()
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<Ts...>::iterator_type assets::detail::generic_mesh_store<Ts...>::begin()
|
||||
std::shared_lock<std::shared_mutex> assets::detail::generic_mesh_store<z3d::structure<Ts...>>::acquire_read_lock() const {
|
||||
return std::shared_lock{ m_mutex };
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::unique_lock<std::shared_mutex> assets::detail::generic_mesh_store<z3d::structure<Ts...>>::acquire_write_lock() {
|
||||
return std::unique_lock{ m_mutex };
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::iterator assets::detail::generic_mesh_store<z3d::structure<Ts...>>::begin()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
m_indices.data(),
|
||||
m_triangles.data(),
|
||||
component_iterators(),
|
||||
m_material_ids.data(),
|
||||
m_component_flag_counts.data(),
|
||||
@@ -385,25 +459,25 @@ typename assets::detail::generic_mesh_store<Ts...>::iterator_type assets::detail
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<Ts...>::iterator_type assets::detail::generic_mesh_store<Ts...>::end()
|
||||
typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::iterator assets::detail::generic_mesh_store<z3d::structure<Ts...>>::end()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
m_indices.data(),
|
||||
m_triangles.data(),
|
||||
component_iterators(),
|
||||
m_material_ids.data(),
|
||||
m_component_flag_counts.data(),
|
||||
m_component_flag_counts.size(),
|
||||
m_ids.size(),
|
||||
array_counts()
|
||||
};
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<Ts...>::const_iterator assets::detail::generic_mesh_store<Ts...>::begin() const
|
||||
typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_mesh_store<z3d::structure<Ts...>>::begin() const
|
||||
{
|
||||
return const_iterator{
|
||||
m_ids.data(),
|
||||
m_indices.data(),
|
||||
m_triangles.data(),
|
||||
component_iterators(),
|
||||
m_material_ids.data(),
|
||||
m_component_flag_counts.data(),
|
||||
@@ -413,11 +487,11 @@ typename assets::detail::generic_mesh_store<Ts...>::const_iterator assets::detai
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<Ts...>::const_iterator assets::detail::generic_mesh_store<Ts...>::end() const
|
||||
typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_mesh_store<z3d::structure<Ts...>>::end() const
|
||||
{
|
||||
return const_iterator{
|
||||
m_ids.data(),
|
||||
m_indices.data(),
|
||||
m_triangles.data(),
|
||||
component_iterators(),
|
||||
m_material_ids.data(),
|
||||
m_component_flag_counts.data(),
|
||||
@@ -427,24 +501,13 @@ typename assets::detail::generic_mesh_store<Ts...>::const_iterator assets::detai
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<Ts...>::const_iterator assets::detail::generic_mesh_store<Ts...>::cbegin() const
|
||||
typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_mesh_store<z3d::structure<Ts...>>::cbegin() const
|
||||
{
|
||||
return const_cast<const generic_mesh_store*>(this)->begin();
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<Ts...>::const_iterator assets::detail::generic_mesh_store<Ts...>::cend() const
|
||||
typename assets::detail::generic_mesh_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_mesh_store<z3d::structure<Ts...>>::cend() const
|
||||
{
|
||||
return const_cast<const generic_mesh_store*>(this)->end();
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<Ts...>::view_type assets::detail::generic_mesh_store<Ts...>::view()
|
||||
{
|
||||
return { begin(), end() };
|
||||
}
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_mesh_store<Ts...>::const_view_type assets::detail::generic_mesh_store<Ts...>::view() const
|
||||
{
|
||||
return { begin(), end() };
|
||||
}
|
||||
|
||||
@@ -13,8 +13,8 @@ template<typename... Ts>
|
||||
assets::detail::generic_point_cloud_store_iterator<Ts...>::generic_point_cloud_store_iterator(
|
||||
id_iterator_type ids,
|
||||
const component_iterator_type& components,
|
||||
const flag_count_iterator_type flag_counts,
|
||||
std::size_t index,
|
||||
flag_count_iterator_type flag_counts,
|
||||
const size_type index,
|
||||
const offsets_type& offsets
|
||||
) :
|
||||
m_ids{ ids },
|
||||
@@ -196,7 +196,7 @@ assets::detail::generic_point_cloud_store_iterator<Ts...>::dereference(std::inde
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::tuple<std::add_pointer_t<Ts>...> assets::detail::generic_point_cloud_store<Ts...>::component_iterators()
|
||||
std::tuple<std::add_pointer_t<Ts>...> assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::component_iterators()
|
||||
{
|
||||
return [&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
@@ -206,7 +206,7 @@ std::tuple<std::add_pointer_t<Ts>...> assets::detail::generic_point_cloud_store<
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> assets::detail::generic_point_cloud_store<Ts...>::component_iterators() const
|
||||
std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::component_iterators() const
|
||||
{
|
||||
return [&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
@@ -216,8 +216,8 @@ std::tuple<std::add_pointer_t<std::add_const_t<Ts>>...> assets::detail::generic_
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::array<typename assets::detail::generic_point_cloud_store<Ts...>::count_type, 1 + sizeof...(Ts)>
|
||||
assets::detail::generic_point_cloud_store<Ts...>::array_counts() const
|
||||
std::array<typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::count_type, 1 + sizeof...(Ts)>
|
||||
assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::array_counts() const
|
||||
{
|
||||
return [&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
@@ -229,113 +229,163 @@ assets::detail::generic_point_cloud_store<Ts...>::array_counts() const
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_point_cloud_store<Ts...>::id_type assets::detail::generic_point_cloud_store<Ts...>::add(
|
||||
const id_type id,
|
||||
const data_type& point_cloud
|
||||
) {
|
||||
bool assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::insert(const id_type id, const data_type& data)
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_ids.push_back(id);
|
||||
const auto result = unsafe_find(id);
|
||||
|
||||
const auto& vertices = point_cloud.component_arrays;
|
||||
return unsafe_insert(result.first, id, data);
|
||||
}
|
||||
|
||||
auto component_flags = component_flag_type{};
|
||||
auto min_component_count = count_type{};
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::iterator, bool> assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::find(id_type id)
|
||||
{
|
||||
auto lock = std::shared_lock{ m_mutex };
|
||||
|
||||
return unsafe_find(id);
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::const_iterator, bool> assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::find(id_type id) const
|
||||
{
|
||||
auto lock = std::shared_lock{ m_mutex };
|
||||
|
||||
return unsafe_find(id);
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
bool assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::unsafe_insert(iterator it, const id_type id, const data_type& data)
|
||||
{
|
||||
const auto index = it.m_index;
|
||||
const auto new_entry = index == m_ids.size() or m_ids[index] != id;
|
||||
const auto src_component_flags = data.component_flags;
|
||||
// TODO Can currently not trust the material components, that should change!
|
||||
|
||||
auto vertex_count = (
|
||||
data.component_flags == component_flag_type{}
|
||||
? count_type{}
|
||||
: std::numeric_limits<count_type>::max()
|
||||
);
|
||||
|
||||
// finding out correct component flags and count
|
||||
[&]<auto... Is>(std::integer_sequence<Is...>)
|
||||
{
|
||||
const auto& component_array = std::get<Is>(vertices);
|
||||
const auto& component_array = std::get<Is>(data.component_arrays);
|
||||
if (not component_array.empty())
|
||||
{
|
||||
// TODO check count
|
||||
const auto component_count = static_cast<count_type>(component_array.size());
|
||||
if (min_component_count != 0 and component_count < min_component_count)
|
||||
if (component_count != 0 and component_count < vertex_count)
|
||||
{
|
||||
min_component_count = component_count;
|
||||
vertex_count = component_count;
|
||||
}
|
||||
component_flags |= component_flag_type{ 1 } << Is;
|
||||
}
|
||||
}
|
||||
(std::index_sequence_for<Ts...>{});
|
||||
|
||||
// Insert vertex components
|
||||
auto dst_component_flags = component_flag_type{};
|
||||
auto dst_index_count = count_type{};
|
||||
auto dst_vertex_count = count_type{};
|
||||
|
||||
const auto src_component_flag_count = std::tuple<component_flag_type, count_type>{
|
||||
src_component_flags,
|
||||
vertex_count
|
||||
};
|
||||
|
||||
if (new_entry) {
|
||||
m_ids.insert(m_ids.begin() + index, id);
|
||||
m_component_flag_counts.insert(
|
||||
m_component_flag_counts.begin() + index,
|
||||
src_component_flag_count
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::tie(dst_component_flags, dst_index_count, dst_vertex_count) = m_component_flag_counts[index];
|
||||
m_component_flag_counts[index] = src_component_flag_count;
|
||||
}
|
||||
|
||||
[&]<auto... Is>(std::integer_sequence<Is...>)
|
||||
{
|
||||
const auto& src_array = std::get<Is>(vertices);
|
||||
auto& dst_array = std::get<Is>(m_component_arrays);
|
||||
const auto is_component_enabled = src_component_flags & component_flag_type{ 1 } << Is;
|
||||
const auto was_component_enabled = (
|
||||
new_entry
|
||||
? static_cast<bool>(dst_component_flags & component_flag_type{ 1 } << Is)
|
||||
: component_flag_type{}
|
||||
);
|
||||
|
||||
if (not src_array.empty())
|
||||
{
|
||||
dst_array.insert(dst_array.end(), src_array.begin(), src_array.begin() + min_component_count);
|
||||
}
|
||||
const auto& src_component_array = std::get<Is>(data.component_arrays);
|
||||
auto& dst_component_array = std::get<Is>(m_component_arrays);
|
||||
const auto component_index = it.m_offsets[1 + Is];
|
||||
const auto dst_component_it = dst_component_array.begin() + component_index;
|
||||
|
||||
ztu::replace_range(
|
||||
dst_component_array,
|
||||
dst_component_it,
|
||||
dst_component_it + dst_vertex_count,
|
||||
src_component_array.begin(),
|
||||
src_component_array.begin() + vertex_count
|
||||
);
|
||||
}
|
||||
(std::index_sequence_for<Ts...>{});
|
||||
|
||||
// TODO check count
|
||||
m_component_flag_counts.emplace_back(
|
||||
point_cloud.component_flags,
|
||||
min_component_count
|
||||
);
|
||||
|
||||
return id;
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_point_cloud_store<Ts...>::iterator_type, bool> assets::detail::generic_point_cloud_store<Ts...>::find(id_type id)
|
||||
std::pair<typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::iterator, bool> assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::unsafe_find(id_type id)
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
);
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
return { begin() + index, found };
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::pair<typename assets::detail::generic_point_cloud_store<Ts...>::const_iterator, bool> assets::detail::generic_point_cloud_store<Ts...>::find(id_type id) const
|
||||
std::pair<typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::const_iterator, bool> assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::unsafe_find(id_type id) const
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
);
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
return { begin() + index, found };
|
||||
}
|
||||
|
||||
|
||||
template<typename... Ts>
|
||||
void assets::detail::generic_point_cloud_store<Ts...>::remove(const iterator_type& it)
|
||||
void assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::remove(const iterator& it)
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
const auto index = it.m_index;
|
||||
|
||||
const auto [ component_flags, triangle_count, vertex_count ] = m_component_flag_counts[index];
|
||||
|
||||
m_ids.erase(m_ids.begin() + index);
|
||||
|
||||
m_component_flag_counts.erase(m_component_flag_counts.begin() + index);
|
||||
|
||||
[&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
([&]{
|
||||
auto& component_vector = std::get<Is>(m_component_arrays);
|
||||
const auto begin = component_vector.begin() + it.m_offsets[1 + Is];
|
||||
const auto end = begin + it.m_flag_counts[it.m_index];
|
||||
component_vector.erase(begin, end);
|
||||
if ( component_flags & component_flag_type{ 1 } << Is)
|
||||
{
|
||||
auto& component_array = std::get<Is>(m_component_arrays);
|
||||
const auto component_it = component_array.begin() + it.m_offsets[1 + Is];
|
||||
component_array.erase(component_it, component_it + vertex_count);
|
||||
}
|
||||
}(), ...);
|
||||
} (std::index_sequence_for<Ts...>{});
|
||||
|
||||
m_component_flag_counts.erase(m_component_flag_counts.begin() + it.m_index);
|
||||
m_ids.erase(m_ids.begin() + it.m_index);
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
void assets::detail::generic_point_cloud_store<Ts...>::clear()
|
||||
void assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::clear()
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_ids.clear();
|
||||
[&]<auto... Is>(std::index_sequence<Is>)
|
||||
{
|
||||
@@ -345,9 +395,19 @@ void assets::detail::generic_point_cloud_store<Ts...>::clear()
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_point_cloud_store<Ts...>::iterator_type assets::detail::generic_point_cloud_store<Ts...>::begin()
|
||||
std::shared_lock<std::shared_mutex> assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::acquire_read_lock() const {
|
||||
return std::shared_lock{ m_mutex };
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
std::unique_lock<std::shared_mutex> assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::acquire_write_lock() {
|
||||
return std::unique_lock{ m_mutex };
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::iterator assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::begin()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
component_iterators(),
|
||||
m_component_flag_counts.data(),
|
||||
@@ -357,9 +417,9 @@ typename assets::detail::generic_point_cloud_store<Ts...>::iterator_type assets:
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_point_cloud_store<Ts...>::iterator_type assets::detail::generic_point_cloud_store<Ts...>::end()
|
||||
typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::iterator assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::end()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
component_iterators(),
|
||||
m_component_flag_counts.data(),
|
||||
@@ -369,7 +429,7 @@ typename assets::detail::generic_point_cloud_store<Ts...>::iterator_type assets:
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_point_cloud_store<Ts...>::const_iterator assets::detail::generic_point_cloud_store<Ts...>::begin() const
|
||||
typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::begin() const
|
||||
{
|
||||
return const_iterator{
|
||||
m_ids.data(),
|
||||
@@ -381,7 +441,7 @@ typename assets::detail::generic_point_cloud_store<Ts...>::const_iterator assets
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_point_cloud_store<Ts...>::const_iterator assets::detail::generic_point_cloud_store<Ts...>::end() const
|
||||
typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::end() const
|
||||
{
|
||||
return const_iterator{
|
||||
m_ids.data(),
|
||||
@@ -393,13 +453,13 @@ typename assets::detail::generic_point_cloud_store<Ts...>::const_iterator assets
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_point_cloud_store<Ts...>::const_iterator assets::detail::generic_point_cloud_store<Ts...>::cbegin() const
|
||||
typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::cbegin() const
|
||||
{
|
||||
return const_cast<const generic_point_cloud_store*>(this)->begin();
|
||||
}
|
||||
|
||||
template<typename... Ts>
|
||||
typename assets::detail::generic_point_cloud_store<Ts...>::const_iterator assets::detail::generic_point_cloud_store<Ts...>::cend() const
|
||||
typename assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::const_iterator assets::detail::generic_point_cloud_store<z3d::structure<Ts...>>::cend() const
|
||||
{
|
||||
return const_cast<const generic_point_cloud_store*>(this)->end();
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ assets::pose_list_store_iterator<Char>::pose_list_store_iterator(
|
||||
id_iterator_type ids,
|
||||
pose_iterator_type poses,
|
||||
length_iterator_type lengths,
|
||||
std::size_t index,
|
||||
const size_type index,
|
||||
const offset_type& offset
|
||||
) :
|
||||
m_ids{ ids },
|
||||
@@ -169,62 +169,94 @@ assets::pose_list_store_iterator<Char>::dereference() const
|
||||
);
|
||||
}
|
||||
|
||||
assets::pose_list_store::id_type assets::pose_list_store::add(
|
||||
const pose_list_id id,
|
||||
const pose_list_data& pose_list
|
||||
) {
|
||||
inline bool assets::pose_list_store::insert(const id_type id, const data_type& data)
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_ids.push_back(id);
|
||||
const auto result = find(id);
|
||||
|
||||
m_poses.insert(m_poses.end(), pose_list.begin(), pose_list.end());
|
||||
|
||||
m_lengths.push_back(pose_list.size());
|
||||
return id;
|
||||
return insert(result.first, id, data);
|
||||
}
|
||||
|
||||
std::pair<assets::pose_list_store::iterator_type, bool> assets::pose_list_store::find(id_type id)
|
||||
inline std::pair<assets::pose_list_store::iterator, bool> assets::pose_list_store::find(id_type id)
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
auto lock = std::shared_lock{ m_mutex };
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
return unsafe_find(id);
|
||||
}
|
||||
|
||||
inline std::pair<assets::pose_list_store::const_iterator, bool> assets::pose_list_store::find(id_type id) const
|
||||
{
|
||||
auto lock = std::shared_lock{ m_mutex };
|
||||
|
||||
return unsafe_find(id);
|
||||
}
|
||||
|
||||
inline bool assets::pose_list_store::unsafe_insert(iterator it, const id_type id, const data_type& data)
|
||||
{
|
||||
const auto index = it.m_index;
|
||||
const auto new_entry = index == m_ids.size() or m_ids[index] != id;
|
||||
// TODO Can currently not trust the material components, that should change!
|
||||
|
||||
|
||||
auto dst_pose_count = count_type{};
|
||||
|
||||
const auto src_pose_count = data.size();
|
||||
|
||||
if (new_entry) {
|
||||
m_ids.insert(m_ids.begin() + index, id);
|
||||
m_lengths.insert(m_lengths.begin() + index, src_pose_count);
|
||||
}
|
||||
else
|
||||
{
|
||||
dst_pose_count = m_lengths[index];
|
||||
m_lengths[index] = src_pose_count;
|
||||
}
|
||||
|
||||
const auto dst_pose_it = m_poses.begin() + it.m_offset;
|
||||
|
||||
ztu::replace_range(
|
||||
m_poses,
|
||||
dst_pose_it,
|
||||
dst_pose_it + dst_pose_count,
|
||||
data.begin(),
|
||||
data.begin() + src_pose_count
|
||||
);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
std::pair<assets::pose_list_store::const_iterator, bool> assets::pose_list_store::find(id_type id) const
|
||||
|
||||
inline std::pair<assets::pose_list_store::iterator, bool> assets::pose_list_store::unsafe_find(id_type id)
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
);
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
return { begin() + index, found };
|
||||
}
|
||||
|
||||
void assets::pose_list_store::remove(const iterator_type& it)
|
||||
inline std::pair<assets::pose_list_store::const_iterator, bool> assets::pose_list_store::unsafe_find(id_type id) const
|
||||
{
|
||||
m_ids.erase(m_ids.begin() + it.m_index);
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto begin = m_poses.begin() + it.m_offset;
|
||||
const auto end = begin + it.m_lengths[it.m_index];
|
||||
m_poses.erase(begin, end);
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
m_lengths.erase(m_lengths.begin() + it.m_index);
|
||||
return { begin() + index, found };
|
||||
}
|
||||
|
||||
void assets::pose_list_store::remove(const iterator& it)
|
||||
{
|
||||
const auto index = it.m_index;
|
||||
|
||||
m_ids.erase(m_ids.begin() + index);
|
||||
|
||||
const auto poses_it = m_poses.begin() + it.m_offset;
|
||||
m_poses.erase(poses_it, poses_it + m_lengths[index]);
|
||||
|
||||
m_lengths.erase(m_lengths.begin() + index);
|
||||
}
|
||||
|
||||
void assets::pose_list_store::clear()
|
||||
@@ -234,9 +266,17 @@ void assets::pose_list_store::clear()
|
||||
m_lengths.clear();
|
||||
}
|
||||
|
||||
assets::pose_list_store::iterator_type assets::pose_list_store::begin()
|
||||
std::shared_lock<std::shared_mutex> assets::pose_list_store::acquire_read_lock() const {
|
||||
return std::shared_lock{ m_mutex };
|
||||
}
|
||||
|
||||
std::unique_lock<std::shared_mutex> assets::pose_list_store::acquire_write_lock() {
|
||||
return std::unique_lock{ m_mutex };
|
||||
}
|
||||
|
||||
assets::pose_list_store::iterator assets::pose_list_store::begin()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
m_poses.data(),
|
||||
m_lengths.data(),
|
||||
@@ -245,9 +285,9 @@ assets::pose_list_store::iterator_type assets::pose_list_store::begin()
|
||||
};
|
||||
}
|
||||
|
||||
assets::pose_list_store::iterator_type assets::pose_list_store::end()
|
||||
assets::pose_list_store::iterator assets::pose_list_store::end()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
m_poses.data(),
|
||||
m_lengths.data(),
|
||||
|
||||
@@ -17,7 +17,7 @@ assets::shader_source_store_iterator<Char>::shader_source_store_iterator(
|
||||
string_iterator_type strings,
|
||||
length_iterator_type lengths,
|
||||
metadata_iterator_type metadata,
|
||||
std::size_t index,
|
||||
const size_type index,
|
||||
const offset_type& offset
|
||||
) :
|
||||
m_ids{ ids },
|
||||
@@ -172,65 +172,90 @@ assets::shader_source_store_iterator<Char>::dereference() const
|
||||
);
|
||||
}
|
||||
|
||||
assets::shader_source_store::id_type assets::shader_source_store::add(
|
||||
const shader_source_id id,
|
||||
const shader_source_data& shader_source
|
||||
) {
|
||||
bool assets::shader_source_store::insert(const id_type id, const data_type& data)
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_ids.push_back(id);
|
||||
const auto result = find(id);
|
||||
|
||||
m_strings.reserve(m_strings.size() + shader_source.source.size() + 1);
|
||||
m_strings.insert(m_strings.end(), shader_source.source.begin(), shader_source.source.end());
|
||||
m_strings.push_back('\0');
|
||||
|
||||
m_lengths.push_back(shader_source.source.size());
|
||||
|
||||
m_metadata.push_back(shader_source.meta);
|
||||
|
||||
return id;
|
||||
return insert(result.first, id, data);
|
||||
}
|
||||
|
||||
std::pair<assets::shader_source_store::iterator_type, bool> assets::shader_source_store::find(id_type id)
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
|
||||
template<typename... Ts>
|
||||
bool assets::shader_source_store::insert(iterator it, const id_type id, const data_type& data)
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
const auto index = it.m_index;
|
||||
const auto new_entry = index == m_ids.size() or m_ids[index] != id;
|
||||
|
||||
auto dst_source_length = count_type{};
|
||||
const auto src_source_length = data.source.size();
|
||||
|
||||
if (new_entry) {
|
||||
m_ids.insert(m_ids.begin() + index, id);
|
||||
m_lengths.insert(m_lengths.begin() + index, src_source_length);
|
||||
m_metadata.insert(m_metadata.begin() + index, data.meta);
|
||||
}
|
||||
else
|
||||
{
|
||||
dst_source_length = m_lengths[index];
|
||||
m_lengths[index] = src_source_length;
|
||||
m_metadata[index] = data.meta;
|
||||
}
|
||||
|
||||
const auto dst_string_it = m_strings.begin() + it.m_offset;
|
||||
ztu::replace_range(
|
||||
m_strings,
|
||||
dst_string_it,
|
||||
dst_string_it + dst_source_length,
|
||||
data.source.begin(),
|
||||
data.source.end()
|
||||
);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
if (new_entry)
|
||||
{
|
||||
m_strings.insert(m_strings.begin() + it.m_offset + src_source_length, '\0');
|
||||
}
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
std::pair<assets::shader_source_store::const_iterator, bool> assets::shader_source_store::find(id_type id) const
|
||||
inline std::pair<assets::shader_source_store::iterator, bool> assets::shader_source_store::find(id_type id)
|
||||
{
|
||||
const auto id_it = std::ranges::upper_bound(m_ids, id);
|
||||
auto lock = std::shared_lock{ m_mutex };
|
||||
|
||||
const auto match = (
|
||||
id_it != m_ids.begin() and
|
||||
*std::prev(id_it) == id
|
||||
);
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto index = id_it - m_ids.begin() - match;
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
auto it = begin();
|
||||
it += index;
|
||||
|
||||
return { it, match };
|
||||
return { begin() + index, found };
|
||||
}
|
||||
|
||||
void assets::shader_source_store::remove(const iterator_type& it)
|
||||
inline std::pair<assets::shader_source_store::const_iterator, bool> assets::shader_source_store::find(id_type id) const
|
||||
{
|
||||
auto lock = std::shared_lock{ m_mutex };
|
||||
|
||||
const auto it = std::ranges::lower_bound(m_ids, id);
|
||||
|
||||
const auto found = it != m_ids.end() and *it == id;
|
||||
const auto index = std::distance(m_ids.begin(), it);
|
||||
|
||||
return { begin() + index, found };
|
||||
}
|
||||
|
||||
void assets::shader_source_store::remove(const iterator& it)
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_ids.erase(m_ids.begin() + it.m_index);
|
||||
|
||||
const auto begin = m_strings.begin() + it.m_offset;
|
||||
const auto end = begin + it.m_lengths[it.m_index];
|
||||
m_strings.erase(begin, end);
|
||||
const auto strings_begin = m_strings.begin() + it.m_offset;
|
||||
const auto strings_end = begin + it.m_lengths[it.m_index] + sizeof('\0');
|
||||
m_strings.erase(strings_begin, strings_end);
|
||||
|
||||
m_lengths.erase(m_lengths.begin() + it.m_index);
|
||||
m_metadata.erase(m_metadata.begin() + it.m_index);
|
||||
@@ -238,15 +263,25 @@ void assets::shader_source_store::remove(const iterator_type& it)
|
||||
|
||||
void assets::shader_source_store::clear()
|
||||
{
|
||||
auto lock = std::unique_lock{ m_mutex };
|
||||
|
||||
m_ids.clear();
|
||||
m_strings.clear();
|
||||
m_lengths.clear();
|
||||
m_metadata.clear();
|
||||
}
|
||||
|
||||
assets::shader_source_store::iterator_type assets::shader_source_store::begin()
|
||||
std::shared_lock<std::shared_mutex> assets::shader_source_store::acquire_read_lock() const {
|
||||
return std::shared_lock{ m_mutex };
|
||||
}
|
||||
|
||||
std::unique_lock<std::shared_mutex> assets::shader_source_store::acquire_write_lock() {
|
||||
return std::unique_lock{ m_mutex };
|
||||
}
|
||||
|
||||
assets::shader_source_store::iterator assets::shader_source_store::begin()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
m_strings.data(),
|
||||
m_lengths.data(),
|
||||
@@ -256,9 +291,9 @@ assets::shader_source_store::iterator_type assets::shader_source_store::begin()
|
||||
};
|
||||
}
|
||||
|
||||
assets::shader_source_store::iterator_type assets::shader_source_store::end()
|
||||
assets::shader_source_store::iterator assets::shader_source_store::end()
|
||||
{
|
||||
return iterator_type{
|
||||
return iterator{
|
||||
m_ids.data(),
|
||||
m_strings.data(),
|
||||
m_lengths.data(),
|
||||
|
||||
Reference in New Issue
Block a user