Made assets::data_stores thread safe.

This commit is contained in:
zy4n
2025-03-31 20:13:26 +02:00
parent 144126ee7a
commit 0acfe36118
39 changed files with 1772 additions and 1069 deletions

View File

@@ -30,7 +30,7 @@ protected:
resource_manager_type m_resource_manager;
private:
std::vector<store_type::iterator_type::value_type> m_mesh_buffer;
std::vector<store_type::iterator::value_type> m_mesh_buffer;
std::vector<GLuint> m_buffer_id_buffer;
};
}

View File

@@ -31,7 +31,7 @@ protected:
resource_manager_type m_resource_manager;
private:
std::vector<store_type::iterator_type::value_type> m_mesh_buffer;
std::vector<store_type::iterator::value_type> m_mesh_buffer;
std::vector<GLuint> m_buffer_id_buffer;
std::vector<ztu::u8> m_byte_buffer;

View File

@@ -31,7 +31,7 @@ protected:
resource_manager_type m_resource_manager;
private:
std::vector<store_type::iterator_type::value_type> m_point_cloud_buffer;
std::vector<store_type::iterator::value_type> m_point_cloud_buffer;
std::vector<GLuint> m_buffer_id_buffer;
std::vector<ztu::u8> m_byte_buffer;
};

View File

@@ -1,18 +1,10 @@
#pragma once
#include "assets/model_geometry.hpp"
#include "assets/components/shader_components.hpp"
#include "assets/data/shader_source_data.hpp"
namespace zgl
{
struct shader_source_metadata
{
assets::model_geometry::types geometry_type;
assets::shader_components::stage stage;
assets::shader_components::flags components{};
assets::shader_components::flags static_enable{};
assets::shader_components::flags dynamic_enable{};
};
using shader_source_metadata = assets::shader_source_data::metadata;
}