Made assets::data_stores thread safe.

This commit is contained in:
zy4n
2025-03-31 20:13:26 +02:00
parent 144126ee7a
commit 0acfe36118
39 changed files with 1772 additions and 1069 deletions

View File

@@ -0,0 +1,96 @@
#pragma once
#include <filesystem>
#include <system_error>
#include "assets/data_stores.hpp"
#include "assets/path_id_lookups.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "assets/data/material_data.hpp"
#include "assets/data/material_library_data.hpp"
#include "assets/data_stores/material_store.hpp"
#include "assets/data_stores/material_library_store.hpp"
#include "util/result.hpp"
namespace assets
{
namespace mtl_parser_error
{
enum class codes {
ok = 0,
cannot_open_file,
// TODO these are incomplete
cannot_open_texture,
malformed_ambient_color,
malformed_diffuse_color,
malformed_specular_color,
malformed_specular_exponent,
malformed_dissolve,
unknown_line_begin
};
} // namespace mtl_loader_error
struct mtl_parser
{
static constexpr auto name = std::string_view("mtl");
using data_type = material_library_data;
using store_type = material_library_store;
using lookup_type = material_library_id_lookup;
[[nodiscard]] std::error_code prefetch(
path_id_lookups& lookups
);
[[nodiscard]] std::error_code load(
path_id_lookups& lookups,
data_stores& stores,
bool pedantic = false
);
protected:
class parser_context
{
public:
parser_context(
const texture_id_lookup& texture_id_lookup,
material_id_lookup& material_id_lookup,
material_store& material_store,
store_type& store,
std::mutex& store_mutex
);
void operator()(lookup_type::const_pointer entry) noexcept;
protected:
void reset();
[[nodiscard]] std::optional<texture_id> fetch_texture_id(
const std::filesystem::path& mtl_dir,
std::string_view filename,
std::string_view texture_type_name
);
private:
const texture_id_lookup* m_texture_id_lookup;
material_id_lookup* m_material_id_lookup;
material_store* m_material_store;
store_type* m_store;
std::mutex* m_store_mutex;
data_type m_buffer{};
};
static void find_textures(
std::span<char> buffer,
std::filesystem::path& path_buffer,
const std::filesystem::path& base_directory,
std::ifstream& in,
ztu::string_list& texture_filenames
);
private:
std::vector<lookup_type::const_pointer> m_path_buffer;
};
}