Made assets::data_stores thread safe.

This commit is contained in:
zy4n
2025-03-31 20:13:26 +02:00
parent 144126ee7a
commit 0acfe36118
39 changed files with 1772 additions and 1069 deletions

View File

@@ -4,16 +4,19 @@
namespace assets::detail {
template<typename T>
template<typename C, typename T>
class component_set {};
template<typename... Ts>
class component_set<z3d::structure<Ts...>>
template<typename C, typename... Ts>
class component_set<C, z3d::structure<Ts...>>
{
public:
component_set() = default;
C component_flags{};
z3d::structure<z3d::optional<Ts...>> components{};
protected:
void clear_components()
{
@@ -25,8 +28,6 @@ protected:
components
);
}
z3d::structure<z3d::optional<Ts...>> components{};
};
}

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@@ -6,8 +6,10 @@
namespace assets
{
struct material_data : detail::component_set<material_components::all>
{
struct material_data : public detail::component_set<
material_components::flags,
material_components::all
> {
material_data() = default;
@@ -16,9 +18,9 @@ struct material_data : detail::component_set<material_components::all>
[[nodiscard]] inline z3d::optional<material_components::specular_filter>& specular_filter();
[[nodiscard]] inline z3d::optional<material_components::shininess>& shininess();
[[nodiscard]] inline z3d::optional<material_components::alpha>& alpha();
[[nodiscard]] inline z3d::optional<material_components::ambient_filter_texture>& specular_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::ambient_filter_texture>& ambient_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::specular_filter_texture>& specular_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id();
[[nodiscard]] inline z3d::optional<material_components::shininess_texture>& shininess_texture_id();
[[nodiscard]] inline z3d::optional<material_components::alpha_texture>& alpha_texture_id();
[[nodiscard]] inline z3d::optional<material_components::bump_texture>& bump_texture_id();
@@ -28,10 +30,9 @@ struct material_data : detail::component_set<material_components::all>
[[nodiscard]] inline const z3d::optional<material_components::specular_filter>& specular_filter() const;
[[nodiscard]] inline const z3d::optional<material_components::shininess>& shininess() const;
[[nodiscard]] inline const z3d::optional<material_components::alpha>& alpha() const;
[[nodiscard]] inline const z3d::optional<material_components::alpha>& transparency() const;
[[nodiscard]] inline const z3d::optional<material_components::ambient_filter_texture>& specular_filter_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::ambient_filter_texture>& ambient_filter_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::specular_filter_texture>& specular_filter_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::diffuse_filter_texture>& diffuse_filter_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::shininess_texture>& shininess_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::alpha_texture>& alpha_texture_id() const;
[[nodiscard]] inline const z3d::optional<material_components::bump_texture>& bump_texture_id() const;

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@@ -7,7 +7,7 @@
namespace assets
{
class mesh_data : detail::component_array_set<
class mesh_data : public detail::component_array_set<
mesh_vertex_components::flags,
mesh_vertex_components::all
> {
@@ -19,7 +19,7 @@ public:
[[nodiscard]] inline z3d::vector<mesh_vertex_components::color>& colors();
[[nodiscard]] inline z3d::vector<mesh_vertex_components::reflectance>& reflectances();
[[nodiscard]] inline z3d::vector<z3d::index_triangle>& triangles();
[[nodiscard]] inline auto& material();
[[nodiscard]] inline material_id& material();
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::position>& positions() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::normal>& normals() const;
@@ -27,7 +27,7 @@ public:
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::color>& colors() const;
[[nodiscard]] inline const z3d::vector<mesh_vertex_components::reflectance>& reflectances() const;
[[nodiscard]] inline const z3d::vector<z3d::index_triangle>& triangles() const;
[[nodiscard]] inline const auto& material() const;
[[nodiscard]] inline const material_id& material() const;
inline void clear();

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@@ -18,6 +18,8 @@ struct shader_source_data
shader_components::flags components{};
shader_components::flags static_enable{};
shader_components::flags dynamic_enable{};
bool operator==(const metadata& meta) const = default;
} meta;
void clear()