Files
Z3D/include/opengl/handles/shader_handle.hpp
2024-12-22 16:58:40 +01:00

13 lines
170 B
C++

#pragma once
#include "GL/glew.h"
namespace zgl
{
struct shader_handle
{
constexpr bool operator==(const shader_handle&) const = default;
GLuint shader_id{ 0 };
};
}