69 lines
1.5 KiB
C++
Executable File
69 lines
1.5 KiB
C++
Executable File
#pragma once
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#include "opengl/handles/mesh_handle.hpp"
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#include "util/uix.hpp"
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#include <system_error>
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#include <span>
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#include "assets/components/mesh_vertex_components.hpp"
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#include "GL/glew.h"
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namespace zgl
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{
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struct mesh_data
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{
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private:
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mesh_data(
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GLuint vertex_vbo_id,
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GLuint index_vbo_id,
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GLuint vao_id,
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ztu::u32 material_id,
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components::mesh_vertex::flags components,
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GLsizei index_count
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);
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public:
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mesh_data() = default;
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[[nodiscard]] static std::error_code build_from(
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std::span<const std::uint8_t> vertex_buffer,
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std::span<const GLenum> component_types,
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std::span<const GLint> component_lengths,
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GLsizei stride,
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std::span<const ztu::u32> index_buffer,
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ztu::u32 material_id,
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components::mesh_vertex::flags components,
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mesh_data& data
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);
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mesh_data(const mesh_data& other) = delete;
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mesh_data& operator=(const mesh_data& other) = delete;
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mesh_data(mesh_data&& other) noexcept;
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mesh_data& operator=(mesh_data&& other) noexcept;
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~mesh_data();
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[[nodiscard]] mesh_handle handle() const;
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[[nodiscard]] components::mesh_vertex::flags components() const;
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[[nodiscard]] ztu::u32 material_id() const;
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private:
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mesh_handle m_handle{};
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GLuint m_vertex_vbo_id{ 0 };
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GLuint m_index_vbo_id{ 0 };
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ztu::u32 m_material_id{ 0 };
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components::mesh_vertex::flags m_component_types{
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components::mesh_vertex::flags::none
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};
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};
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}
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#define INCLUDE_MESH_DATA_IMPLEMENTATION
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#include "opengl/data/mesh_data.ipp"
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#undef INCLUDE_MESH_DATA_IMPLEMENTATION
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