36 lines
863 B
C++
36 lines
863 B
C++
#pragma once
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#include "generic/base_dynamic_loader.hpp"
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#include <filesystem>
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#include "assets/dynamic_read_buffers/dynamic_mesh_buffer.hpp"
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#include "assets/dynamic_data_stores/dynamic_mesh_store.hpp"
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#include "assets/data_loaders/obj_loader.hpp"
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#include "assets/data_loaders/stl_loader.hpp"
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#include "assets/prefetch_lookups/mesh_prefetch_lookup.hpp"
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class dynamic_mesh_loader : public base_dynamic_loader<
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components::mesh_vertex::flags,
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obj_loader,
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stl_loader
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> {
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public:
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[[nodiscard]] std::error_code prefetch(
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loader_id_type loader_id,
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const ztu::string_list& directories,
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prefetch_queue& queue
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);
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[[nodiscard]] std::error_code load(
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loader_id_type loader_id,
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const ztu::string_list& directories,
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dynamic_mesh_store& store,
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mesh_prefetch_lookup& id_lookup,
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bool pedantic = false
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);
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private:
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dynamic_mesh_buffer m_buffer{};
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};
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