Files
Z3D/include/assets/data_loaders/glsl_loader.hpp

30 lines
737 B
C++

#pragma once
#include <filesystem>
#include <vector>
#include <string>
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "assets/prefetch_lookups/mesh_prefetch_lookup.hpp"
#include "assets/dynamic_read_buffers/dynamic_shader_buffer.hpp"
#include "util/string_list.hpp"
struct glsl_loader
{
static constexpr auto name = std::string_view("glsl");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
dynamic_shader_buffer& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
dynamic_shader_source_store& store,
bool pedantic = false
);
};