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Z3D/include/assets/data/surface_properties.hpp
2024-12-22 16:58:40 +01:00

11 lines
284 B
C++

#pragma once
#include <array>
struct surface_properties
{
std::array<float, 3> ambient_filter{ 0.7f, 0.7f, 0.7f };
std::array<float, 3> diffuse_filter{ 0.466f, 0.466f, 0.7922f };
std::array<float, 3> specular_filter{ 0.5974f, 0.2084f, 0.2084f };
float shininess{ 100.2237f };
};