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Z3D/include/assets/data_loaders/mtl_loader.hpp

57 lines
1.4 KiB
C++

#pragma once
#include <filesystem>
#include <system_error>
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "assets/dynamic_read_buffers/dynamic_material_buffer.hpp"
#include "assets/dynamic_data_stores/dynamic_material_library_store.hpp"
#include "assets/dynamic_data_stores/dynamic_material_store.hpp"
#include "util/string_lookup.hpp"
#include "util/result.hpp"
namespace mtl_loader_error
{
enum class codes {
ok = 0,
cannot_open_file,
cannot_open_texture,
malformed_ambient_color,
malformed_diffuse_color,
malformed_specular_color,
malformed_specular_exponent,
malformed_dissolve,
unknown_line_begin
};
} // namespace mtl_loader_error
struct mtl_loader
{
static constexpr auto name = std::string_view("mtl");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
// THis is not very elegant, but right now I do not see a better solution...
[[nodiscard]] static std::error_code load(
dynamic_material_library_buffer& material_library_buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
dynamic_shader_source_store& store,
bool pedantic = false
);
protected:
static void find_textures(
std::span<char> buffer,
std::filesystem::path& path_buffer,
const std::filesystem::path& base_directory,
std::ifstream& in,
ztu::string_list& texture_filenames
);
};