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Z3D/include/assets/components/texture_components.hpp
2025-03-03 20:45:30 +01:00

29 lines
582 B
C++

#pragma once
#include <tuple>
#include <cinttypes>
#include "util/enum_bitfield_operators.hpp"
namespace components::texture {
using red = std::uint8_t;
using green = std::uint8_t;
using blue = std::uint8_t;
using luminance = std::uint8_t;
enum class flags : std::uint8_t
{
none = 0,
luminance = 1 << 1,
red = 1 << 2,
green = 1 << 3,
blue = 1 << 4,
alpha = 1 << 5
};
using all = std::tuple<red, green, blue, luminance>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace components::texture
DEFINE_ENUM_BITFIELD_OPERATORS(components::texture::flags)