43 lines
956 B
C++
Executable File
43 lines
956 B
C++
Executable File
#pragma once
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#include <filesystem>
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#include <system_error>
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#include <string_view>
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#include "assets/dynamic_data_loaders/dynamic_material_loader.hpp"
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#include "assets/dynamic_data_stores/dynamic_mesh_store.hpp"
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#include "assets/prefetch_lookup.hpp"
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namespace obj_loader_error {
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enum class codes {
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ok = 0,
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obj_cannot_open_file,
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obj_malformed_vertex,
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obj_malformed_texture_coordinate,
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obj_malformed_normal,
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obj_malformed_face,
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obj_face_index_out_of_range,
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obj_unknown_line_begin
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};
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} // namespace obj_loader_error
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struct obj_loader {
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static constexpr auto name = std::string_view("obj");
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[[nodiscard]] static std::error_code prefetch(
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const file_dir_list& paths,
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prefetch_queue& queue
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);
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[[nodiscard]] static std::error_code load(
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components::mesh_vertex::flags enabled_components,
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dynamic_mesh_buffer& buffer,
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const file_dir_list& paths,
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prefetch_lookup& id_lookup,
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dynamic_data_store& store,
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bool pedantic = false
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);
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};
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