19 lines
356 B
C++
19 lines
356 B
C++
#pragma once
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#include "opengl/resource_management/resource_handle.hpp"
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namespace zgl
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{
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struct vertex_buffer_handle : resource_handle
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{
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inline void bind() const;
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inline static void unbind();
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};
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}
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#define INCLUDE_VERTEX_BUFFER_HANDLE_IMPLEMENTATION
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#include "opengl/handles/vertex_buffer_handle.ipp"
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#undef INCLUDE_VERTEX_BUFFER_HANDLE_IMPLEMENTATION |