14 lines
194 B
C++
14 lines
194 B
C++
#pragma once
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#include "shader_handle.hpp"
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#include "opengl/shading/shader_stage.hpp"
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namespace zgl
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{
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struct shader_handle_set
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{
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std::array<shader_handle, shading::stage::count> stages;
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};
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}
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