13 lines
250 B
C++
13 lines
250 B
C++
#pragma once
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#include <filesystem>
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#include <unordered_map>
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#include "assets/data_stores/shader_source_store.hpp"
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namespace assets
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{
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using shader_source_prefetch_lookup = std::unordered_map<std::filesystem::path, shader_source_store::id_type>;
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}
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