Files
Z3D/source/opengl/data_managers/shader_program_manager.cpp
2025-03-23 21:11:22 +01:00

252 lines
6.3 KiB
C++

#include "opengl/data_managers/shader_program_manager.hpp"
struct prioritized_metadata_comparator
{
using type = zgl::shader_program_metadata;
bool operator()(const type& a, const type& b) const noexcept
{
if (a.geometry != b.geometry)
{
return a.geometry > b.geometry;
}
static constexpr auto more_features = std::popcount<zgl::shading::features::generic::type>;
return std::ranges::lexicographical_compare(
std::array{ a.dynamic_enable, a.static_enabled },
std::array{ b.dynamic_enable, b.static_enabled },
std::greater{},
more_features,
more_features
);
}
};
void zgl::shader_program_manager::process(
const dynamic_shader_source_store& shader_sources
) {
m_shader_manager.preprocess(shader_sources);
}
void zgl::shader_program_manager::get_handles(
const dynamic_shader_source_store& shader_sources,
std::span<const shading::shader_program_requirements> requirements,
std::span<shader_program_metadata> metadata,
std::span<shader_program_handle> shader_programs
) {
m_shader_requirements_buffer.clear();
for (auto [ req, program_meta, program_handle ] : std::ranges::views::zip(
requirements,
metadata,
shader_programs
)) {
if (auto shader_match = find_shader_program(req))
{
const auto& [ meta, handle ] = *shader_match;
program_meta.static_enabled = meta.static_enabled;
program_meta.dynamic_enable = meta.dynamic_enable;
program_handle = handle;
}
else
{
program_meta = {};
program_handle = {};
m_shader_requirements_buffer.emplace_back(
req.geometry,
req.features
);
}
}
m_shader_metadata_buffer.clear();
m_shader_metadata_buffer.resize(m_shader_requirements_buffer.size());
shader_set_buffer.clear();
m_shader_manager.get_handles(
shader_sources,
m_shader_requirements_buffer,
m_shader_metadata_buffer,
shader_set_buffer
);
auto shader_set_req_it = m_shader_requirements_buffer.begin();
auto shader_set_meta_it = m_shader_metadata_buffer.begin();
auto shader_set_it = shader_set_buffer.begin();
const auto prev_shader_program_count = m_shader_program_lookup.size();
for (auto [ program_meta, program_handle ] : std::ranges::views::zip( metadata, shader_programs))
{
if (not program_handle.valid())
{
if (std::ranges::any_of(shader_set_it->stages, &shader_handle::valid))
{
shader_program_data program{};
if (link_shader_program(*shader_set_it))
{
program_handle = program.handle;
program_meta = shader_program_metadata{
.geometry = shader_set_req_it->geometry,
.static_enabled = shader_set_meta_it->static_enabled,
.dynamic_enable = shader_set_meta_it->dynamic_enable
};
m_shader_program_lookup.emplace_back(program_meta, std::move(program));
}
}
++shader_set_req_it;
++shader_set_meta_it;
++shader_set_it;
}
}
const auto new_shader_programs = std::span(m_shader_program_lookup).subspan(prev_shader_program_count);
std::ranges::sort(
new_shader_programs,
prioritized_metadata_comparator{},
&shader_program_lookup_entry_type::first
);
std::ranges::inplace_merge(
m_shader_program_lookup,
m_shader_program_lookup.begin() + prev_shader_program_count,
prioritized_metadata_comparator{},
&shader_program_lookup_entry_type::first
);
}
std::optional<std::pair<zgl::shader_program_metadata, zgl::shader_program_handle>> zgl::shader_program_manager::find_shader_program(
const shading::shader_program_requirements& requirements
) {
auto shader_program_it = std::ranges::lower_bound(
m_shader_program_lookup,
requirements.geometry,
std::greater{},
[](const shader_program_lookup_entry_type& entry)
{
const auto& meta = entry.first;
return meta.geometry;
}
);
while (
shader_program_it != m_shader_program_lookup.end() and
shader_program_it->first.geometry == requirements.geometry
) {
const auto& [ meta, data ] = *shader_program_it;
const auto unwanted_static_features = meta.static_enabled & ~requirements.features;
const auto required_dynamic_features = requirements.features & ~meta.static_enabled;
const auto missing_dynamic_features = required_dynamic_features & ~meta.dynamic_enable;
if (unwanted_static_features == 0 and missing_dynamic_features == 0)
{
return std::pair{ meta, data.handle };
}
++shader_program_it;
}
return std::nullopt;
}
bool zgl::shader_program_manager::link_shader_program(
const shader_handle_set& shaders
) {
const auto program = shader_program_data{ glCreateProgram() };
if (const auto e = get_error())
{
ztu::logger::error("Error while creating shader program: %.", e.message());
return false;
}
for (const auto [ index, entry ] : std::ranges::views::enumerate(std::ranges::views::zip(
shaders.stages,
shading::stage::names
))) {
const auto& [ shader, name ] = entry;
auto attached = false;
if (shader.id)
{
glAttachShader(program.handle.id, shader.id);
if (const auto e = get_error())
{
if (shading::stage::mandatory[index])
{
ztu::logger::error("Error while attaching the mandatory % shader: %.", name, e.message());
return false;
}
ztu::logger::warn("Error while attaching the optional % shader: %.", name, e.message());
}
else
{
attached = true;
}
}
if (not attached)
{
ztu::logger::warn("Using default % shader.", name);
}
}
glLinkProgram(program.handle.id);
if (const auto e = get_error())
{
ztu::logger::error("Error while linking shader program: %.", e.message());
return false;
}
auto status = GLint{ GL_FALSE };
glGetProgramiv(program.handle.id, GL_LINK_STATUS, &status);
if (const auto e = get_error())
{
ztu::logger::error("Error while retrieving shader program link status: %.", e.message());
return false;
}
if (status == GL_FALSE) {
GLint log_length{};
glGetShaderiv(program.handle.id, GL_INFO_LOG_LENGTH, &log_length);
auto log = std::string(log_length, ' ');
glGetProgramInfoLog(program.handle.id, log_length, nullptr, log.data());
ztu::logger::error("Error while linking program:\n%", log);
return false;
}
glUseProgram(0);
if (const auto e = get_error())
{
ztu::logger::warn("Error while resetting active shader program: %.", e.message());
}
for (const auto& shader : shaders.stages)
{
if (shader.id)
{
glDetachShader(program.handle.id, shader.id);
if (const auto e = get_error())
{
ztu::logger::warn("Error while detaching shader: %.", e.message());
}
}
}
return true;
}