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Z3D/source/assets/dynamic_read_buffers/dynamic_material_buffer.ipp

100 lines
3.5 KiB
C++

#ifndef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
# error Never include this file directly include 'dynamic_material_buffer.hpp'
#endif
inline std::optional<components::material::surface_properties>& dynamic_material_buffer::surface_properties()
{
return std::get<components::material::indices::surface_properties>(data);
}
inline std::optional<components::material::transparency>& dynamic_material_buffer::transparency()
{
return std::get<components::material::indices::transparency>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::ambient_color_texture_id()
{
return std::get<components::material::indices::ambient_color_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::diffuse_color_texture_id()
{
return std::get<components::material::indices::diffuse_color_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::specular_color_texture_id()
{
return std::get<components::material::indices::specular_color_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::shininess_texture_id()
{
return std::get<components::material::indices::shininess_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::alpha_texture_id()
{
return std::get<components::material::indices::alpha_texture>(data);
}
inline std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::bump_texture_id()
{
return std::get<components::material::indices::bump_texture(data);
}
inline const std::optional<components::material::surface_properties>& dynamic_material_buffer::surface_properties() const
{
return std::get<components::material::indices::surface_properties>(data);
}
inline const std::optional<components::material::transparency>& dynamic_material_buffer::transparency() const
{
return std::get<components::material::indices::transparency>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::ambient_color_texture_id() const
{
return std::get<components::material::indices::ambient_color_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::diffuse_color_texture_id() const
{
return std::get<components::material::indices::diffuse_color_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::specular_color_texture_id() const
{
return std::get<components::material::indices::specular_color_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::shininess_texture_id() const
{
return std::get<components::material::indices::shininess_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::alpha_texture_id() const
{
return std::get<components::material::indices::alpha_texture>(data);
}
inline const std::optional<dynamic_texture_store::id_type>& dynamic_material_buffer::bump_texture_id() const
{
return std::get<components::material::indices::bump_texture>(data);
}
inline components::material::surface_properties& dynamic_material_buffer::initialized_surface_properties()
{
auto& surface_properties_opt = surface_properties();
if (not surface_properties_opt)
{
surface_properties_opt = components::material::surface_properties{};
}
return *surface_properties_opt;
}
inline void dynamic_material_buffer::clear()
{
std::apply(
[](auto&... data_opt) {
(data_opt.reset(), ...);
},
data
);
}