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Z3D/include/opengl/handles/index_buffer_handle.hpp
2025-03-23 21:11:22 +01:00

18 lines
351 B
C++

#pragma once
#include "opengl/resource_management/resource_handle.hpp"
namespace zgl
{
struct index_buffer_handle : resource_handle
{
inline void bind() const;
inline static void unbind();
};
}
#define INCLUDE_INDEX_BUFFER_HANDLE_IMPLEMENTATION
#include "opengl/handles/index_buffer_handle.ipp"
#undef INCLUDE_INDEX_BUFFER_HANDLE_IMPLEMENTATION