Files
Z3D/include/opengl/data_managers/shader_program_manager.hpp
2025-03-23 21:11:22 +01:00

51 lines
1.3 KiB
C++

#pragma once
#include "shader_manager.hpp"
#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
#include "opengl/data/shader_program_data.hpp"
#include "opengl/shading/requirements/shader_program_requirements.hpp"
#include "opengl/metadata/shader_program_metadata.hpp"
namespace zgl
{
class shader_program_manager
{
using shader_program_lookup_entry_type = std::pair<
shader_program_metadata,
shader_program_data
>;
public:
void process(
const dynamic_shader_source_store& shader_sources
);
void get_handles(
const dynamic_shader_source_store& shader_sources,
std::span<const shading::shader_program_requirements> requirements,
std::span<shader_program_metadata> metadata,
std::span<shader_program_handle> shader_programs
);
protected:
std::optional<std::pair<shader_program_metadata, shader_program_handle>> find_shader_program(
const shading::shader_program_requirements& requirements
);
bool link_shader_program(
const shader_handle_set& shaders
);
shader_manager m_shader_manager;
std::vector<shader_program_lookup_entry_type> m_shader_program_lookup;
private:
std::vector<shading::shader_set_requirements> m_shader_requirements_buffer;
std::vector<shader_set_metadata> m_shader_metadata_buffer;
std::vector<shader_handle_set> shader_set_buffer;
};
}