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Z3D/include/opengl/data_managers/mesh_vertex_buffer_manager.hpp
2025-03-23 21:11:22 +01:00

33 lines
888 B
C++

#pragma once
#include "assets/dynamic_data_stores/dynamic_mesh_store.hpp"
#include "opengl/resource_management/resource_manager.hpp"
#include "opengl/handles/vertex_buffer_handle.hpp"
#include "opengl/metadata/vertex_buffer_metadata.hpp"
namespace zgl
{
class mesh_vertex_buffer_manager
{
public:
using store_type = dynamic_mesh_store;
using store_id_type = store_type::id_type;
using metadata_type = vertex_buffer_metadata;
using handle_type = vertex_buffer_handle;
using resource_manager_type = resource_manager<store_id_type, metadata_type>;
using texture_entry_type = std::pair<handle_type, metadata_type>;
static constexpr std::size_t min_garbage_collection_count = 4;
void process(store_type& store);
std::optional<texture_entry_type> get_handle(store_id_type id);
void collect_garbage(bool force = false);
private:
resource_manager_type m_resource_manager;
};
}