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Z3D/include/opengl/data/shader_data.hpp
2025-03-22 17:40:08 +01:00

31 lines
623 B
C++

#pragma once
#include <string>
#include <system_error>
#include "GL/glew.h"
#include "opengl/handles/shader_handle.hpp"
namespace zgl
{
struct shader_data
{
shader_data() = default;
inline shader_data(GLuint id);
shader_data(const shader_data& other) = delete;
shader_data& operator=(const shader_data& other) = delete;
inline shader_data(shader_data&& other) noexcept;
inline shader_data& operator=(shader_data&& other) noexcept;
inline ~shader_data();
shader_handle handle{};
};
}
#define INCLUDE_SHADER_DATA_IMPLEMENTATION
#include "opengl/data/shader_data.ipp"
#undef INCLUDE_SHADER_DATA_IMPLEMENTATION