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Z3D/include/assets/prefetch_lookups/shader_prefetch_lookup.hpp
2024-12-22 16:58:40 +01:00

8 lines
224 B
C++

#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/dynamic_data_stores/dynamic_shader_st
using texture_prefetch_lookup = std::unordered_map<std::filesystem::path, dynamic_texture_store::id_type>;