Files
Z3D/include/opengl/shading/features/generic_features.hpp
2025-03-22 17:40:08 +01:00

12 lines
285 B
C++

#pragma once
#include "mesh_features.hpp"
#include "point_cloud_features.hpp"
namespace zgl::shading::features::generic
{
using type = std::make_unsigned_t<std::common_type_t<
std::underlying_type_t<features::mesh::flags>,
std::underlying_type_t<features::point_cloud::flags>
>>;
}