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Z3D/include/opengl/metadata/mesh_vertex_buffer_metadata.hpp

16 lines
284 B
C++

#pragma once
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/data_stores/material_store.hpp"
namespace zgl
{
struct mesh_vertex_buffer_metadata
{
assets::mesh_vertex_components::flags component_flags;
assets::material_store::id_type material_id{};
};
}