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Z3D/include/opengl/metadata/point_cloud_vertex_buffer_metadata.hpp

15 lines
234 B
C++

#pragma once
#include "assets/components/point_cloud_vertex_components.hpp"
namespace zgl
{
struct point_cloud_vertex_buffer_metadata
{
assets::point_cloud_vertex_components::flags component_flags;
std::size_t point_count;
};
}