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Z3D/include/opengl/metadata/mesh_vertex_buffer_metadata.hpp
2025-03-25 15:57:32 +01:00

17 lines
311 B
C++

#pragma once
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/data_stores/material_store.hpp"
#include "opengl/handles/material_handle.hpp"
namespace zgl
{
struct mesh_vertex_buffer_metadata
{
assets::mesh_vertex_components::flags component_flags;
material_handle material{};
};
}