Files
Z3D/source/rendering/shader_program_lookups/point_cloud_lookup.cpp
2024-12-22 16:58:40 +01:00

48 lines
1.2 KiB
C++

#include "rendering/shader_program_lookups/point_cloud_lookup.hpp"
namespace rendering::shader_program_lookups
{
void point_cloud_lookup::add(
const zgl::shader_program_handle& shader_program_handle
) {
m_program_lookup.add(
shader_program_handle,
shader_program::attributes::point_cloud::all,
shader_program::uniforms::point_cloud::all
);
}
std::optional<zgl::shader_program_handle> point_cloud_lookup::find(
requirements::point_cloud::flags requirements
) const {
auto capability = shader_program::capabilities::point_cloud::type{};
auto index = std::size_t{};
auto requirement_flags = static_cast<ztu::u32>(requirements);
while (requirement_flags)
{
if (requirement_flags & 1)
{
const auto shader_requirements_index = requirements::point_cloud::all[index].shader_program_requirement_index;
const auto& [ attributes, uniforms ] = shader_program::capabilities::point_cloud::all[shader_requirements_index];
capability.attributes |= attributes;
capability.uniforms |= uniforms;
}
requirement_flags >>= 1;
++index;
}
return m_program_lookup.find(
static_cast<ztu::u32>(capability.attributes),
static_cast<ztu::u32>(capability.uniforms),
shader_program::attributes::point_cloud::all
);
}
}