Files
Z3D/source/assets/dynamic_read_buffers/dynamic_model_buffer.ipp
2024-12-22 16:58:40 +01:00

149 lines
3.7 KiB
C++

#ifndef INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
# error Never include this file directly include 'dynamic_vertex_buffer.hpp'
#endif
#include "util/specialised_lambda.hpp"
#include "opengl/type_utils.hpp"
#include <cstring>
#include <algorithm>
#include <numeric>
template<typename C, typename... Ts>
C& dynamic_vertex_buffer<C, Ts...>::components()
{
return m_components;
}
template<typename C, typename... Ts>
const C& dynamic_vertex_buffer<C, Ts...>::components() const
{
return m_components;
}
template <typename T>
concept numeric_type = std::integral<T> or std::floating_point<T>;
template<typename C, typename... Ts>
void dynamic_vertex_buffer<C, Ts...>::build_vertex_buffer(
std::vector<ztu::u8>& vertex_buffer,
std::size_t& component_count,
std::array<GLenum, sizeof...(Ts)>& component_types,
std::array<GLint, sizeof...(Ts)>& component_lengths,
GLsizei& stride
) const {
const auto for_all_components = [&]<typename T>(auto&& f, const T default_value)
{
return std::apply(
[&](const auto&... component_buffer)
{
std::array<T, sizeof...(component_buffer)> results{};
auto i = std::size_t{};
(
(
results[i] = [&](const auto& buffer, const auto index) -> T
{
if ((m_components & C{ 1 << index }) != C{})
{
return f(buffer, index);
}
return default_value;
}(component_buffer, i),
++i
),
...
);
return results;
},
m_component_buffers
);
};
component_count = 0;
component_types = for_all_components(
ztu::specialised_lambda
{
[&component_count]<numeric_type Component, std::size_t Count>(const std::vector<std::array<Component, Count>>&, std::size_t)
{
++component_count;
return zgl::type_utils::to_gl_type<Component>();
},
[&component_count]<numeric_type Component>(const std::vector<Component>&, std::size_t)
{
++component_count;
return zgl::type_utils::to_gl_type<Component>();
}
},
GLenum{ GL_INVALID_VALUE }
);
const auto element_counts = for_all_components(
[]<class Component>(const std::vector<Component>& buffer, std::size_t)
{
return buffer.size();
},
std::numeric_limits<std::size_t>::max()
);
const auto minimum_element_count = std::ranges::min(element_counts);
component_lengths = for_all_components(
ztu::specialised_lambda
{
[]<class Component>(const std::vector<Component>&, std::size_t)
{
return 1;
},
[]<class Component, std::size_t Count>(const std::vector<std::array<Component, Count>>&, std::size_t)
{
return Count;
}
},
GLsizei{ 0 }
);
auto component_sizes = std::array<GLsizei, sizeof...(Ts)>{};
for (std::size_t i{}; i != component_sizes.size(); ++i)
{
component_sizes[i] = component_lengths[i] * zgl::type_utils::size_of(component_types[i]);
}
const auto total_size = minimum_element_count * std::accumulate(
component_sizes.begin(),
component_sizes.end(),
GLsizei{ 0 }
);
vertex_buffer.resize(total_size);
// Calculate offsets and stride
auto component_offsets = component_sizes;
stride = 0;
for (std::size_t i{}; i != component_offsets.size(); ++i) {
component_offsets[i] = stride;
stride += component_sizes[i];
}
// Copy all the components over one by one
for_all_components(
[&]<class Component>(const std::vector<Component>& buffer, std::size_t index)
{
std::size_t pos = component_offsets[index];
for (std::size_t i{}; i != minimum_element_count; ++i)
{
std::memcpy(
&vertex_buffer[pos],
buffer[i].data(),
component_sizes[index]
);
pos += stride;
}
return 0;
},
0
);
// remove values of unused components
std::ignore = std::ranges::remove(component_lengths, 0);
std::ignore = std::ranges::remove(component_types, GL_INVALID_VALUE);
}