98 lines
3.6 KiB
C++
98 lines
3.6 KiB
C++
#pragma once
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#include "opengl/shader_program_variable.hpp"
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#include <array>
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namespace shader_program::uniforms::point_cloud
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{
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enum class flags : int
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{
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none = 0,
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mvp = 1 << 0,
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point_size = 1 << 1,
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color = 1 << 2,
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model = 1 << 3,
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camera_position = 1 << 4,
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rainbow_offset_y = 1 << 5,
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rainbow_scale_y = 1 << 6,
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};
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constexpr inline auto mvp = zgl::shader_program_variable({ GL_FLOAT_MAT4, 0 }, "mvp");
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constexpr inline auto point_size = zgl::shader_program_variable({ GL_FLOAT, 2 }, "point_size");
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constexpr inline auto color = zgl::shader_program_variable({ GL_FLOAT_VEC4, 3 }, "color");
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constexpr inline auto model = zgl::shader_program_variable({ GL_FLOAT_MAT4, 4 }, "model");
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constexpr inline auto camera_position = zgl::shader_program_variable({ GL_FLOAT_VEC3, 5 }, "camera_position");
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constexpr inline auto rainbow_offset_y = zgl::shader_program_variable({ GL_FLOAT, 6 }, "rainbow_offset_y");
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constexpr inline auto rainbow_scale_y = zgl::shader_program_variable({ GL_FLOAT, 7 }, "rainbow_scale_y");
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constexpr inline auto all = std::array{
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mvp,
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point_size,
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color,
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model,
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camera_position,
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rainbow_offset_y,
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rainbow_scale_y
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};
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}
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[[nodiscard]] constexpr shader_program::uniforms::point_cloud::flags operator|(
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const shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b
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) {
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return static_cast<shader_program::uniforms::point_cloud::flags>(static_cast<int>(a) | static_cast<int>(b));
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}
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[[nodiscard]] constexpr shader_program::uniforms::point_cloud::flags operator&(
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const shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b
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) {
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return static_cast<shader_program::uniforms::point_cloud::flags>(static_cast<int>(a) & static_cast<int>(b));
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}
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[[nodiscard]] constexpr shader_program::uniforms::point_cloud::flags operator^(
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const shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b
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) {
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return static_cast<shader_program::uniforms::point_cloud::flags>(static_cast<int>(a) ^ static_cast<int>(b));
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}
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[[nodiscard]] constexpr shader_program::uniforms::point_cloud::flags operator~(const shader_program::uniforms::point_cloud::flags& a) {
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return static_cast<shader_program::uniforms::point_cloud::flags>(~static_cast<int>(a));
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}
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constexpr shader_program::uniforms::point_cloud::flags& operator|=(shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b) {
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return a = a | b;
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}
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constexpr shader_program::uniforms::point_cloud::flags& operator&=(shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b) {
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return a = a & b;
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}
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constexpr shader_program::uniforms::point_cloud::flags& operator^=(shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b) {
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return a = a ^ b;
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}
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[[nodiscard]] constexpr bool operator<(
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shader_program::uniforms::point_cloud::flags lhs, shader_program::uniforms::point_cloud::flags rhs
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) {
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return static_cast<int>(lhs) < static_cast<int>(rhs);
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}
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[[nodiscard]] constexpr bool operator<=(
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shader_program::uniforms::point_cloud::flags lhs, shader_program::uniforms::point_cloud::flags rhs
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) {
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return static_cast<int>(lhs) <= static_cast<int>(rhs);
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}
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[[nodiscard]] constexpr bool operator>(
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shader_program::uniforms::point_cloud::flags lhs, shader_program::uniforms::point_cloud::flags rhs
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) {
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return static_cast<int>(lhs) > static_cast<int>(rhs);
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}
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[[nodiscard]] constexpr bool operator>=(
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shader_program::uniforms::point_cloud::flags lhs, shader_program::uniforms::point_cloud::flags rhs
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) {
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return static_cast<int>(lhs) >= static_cast<int>(rhs);
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}
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